; Animation from SBEMAIL #152 ; ; Yet Another HR project ; ; by deater (Vince Weaver) .include "zp.inc" .include "hardware.inc" fortnight_start: lda #$20 sta HGR_PAGE jsr hgr_make_tables ;=================== ; set graphics mode ;=================== jsr HOME bit HIRES bit FULLGR bit SET_GR bit PAGE1 ;========================== ; Floppy Animation ;=========================== floppy_animation: lda #fn_image sta ZX0_src+1 lda #$20 jsr full_decomp lda #10 sta CURSOR_X lda #10 sta CURSOR_Y lda #disk_sprite0 sta INH lda #disk_mask0 sta MASKH jsr hgr_draw_sprite jsr wait_until_keypress ;========================== ; "breakdancing" rat ;========================== load_rats: lda #rat1_image sta ZX0_src+1 lda #$20 jsr full_decomp lda #rat2_image sta ZX0_src+1 lda #$40 jsr full_decomp ;============================= ; play music and animate rat ;============================= play_music: lda #music sta MADDRH jsr play_ed rat_loop: ; bit PAGE1 ; jsr wait_until_keypress ; bit PAGE2 jsr wait_until_keypress ; jmp rat_loop jmp fortnight_start wait_until_keypress: lda KEYPRESS ; 4 bpl wait_until_keypress ; 3 bit KEYRESET ; clear the keyboard buffer rts .include "zx02_optim.s" .include "hgr_sprite_mask.s" .include "hgr_tables.s" .align $100 .include "duet.s" music: .incbin "fn_sound/fortnight.ed" fn_image: .incbin "fn_graphics/a2_fortnight.hgr.zx02" rat1_image: .incbin "fn_graphics/a2_fortnight_rat1.hgr.zx02" rat2_image: .incbin "fn_graphics/a2_fortnight_rat2.hgr.zx02" .include "fn_graphics/disk_sprites.inc"