#include #include #include #include #include "gr-sim.h" #include "tfv_utils.h" #include "tfv_zp.h" #include "tfv_definitions.h" #include "tfv_dialog.h" /* stats */ unsigned char level=0; unsigned char hp=100,max_hp=100; unsigned char mp=50,max_mp=50; unsigned char limit=1; unsigned char money=0,experience=0; unsigned char time_hours=0,time_minutes=0; unsigned char items1=0xff,items2=0xff; unsigned char steps=0; /* location */ //unsigned char map_x=5; char tfv_x=15,tfv_y=20; // tfv_y should always be even unsigned char ground_color; char nameo[9]; int main(int argc, char **argv) { int result; init_dialog(); grsim_init(); home(); gr(); /* Clear bottom of zero page */ apple_memset(&ram[0],0,16); /* clear top page0 */ /* clear top page1 */ //clear_top(PAGE0); //clear_top(PAGE1); /* clear bottom page0 */ /* clear bottom page1 */ //clear_bottom(PAGE0); //clear_bottom(PAGE1); clear_screens(); /* Do Opening */ opening(); /* Title Screen */ title_loop: result=title(); if (result==0) goto play_game; if (result==2) credits(); goto title_loop; play_game: nameo[0]=0; /* Get Name */ name_screen(); if (nameo[0]==0) { strcpy(nameo,"DEATER"); } /* Flying */ home(); back_to_flying: flying(); /* World Map */ result=world_map(); if (result!=0) goto back_to_flying; /* Game Over, Man */ game_over(); return 0; }