; Lake West ;************************ ; Lake West ;************************ lake_west: lda #<(lake_w_lzsa) sta getsrc_smc+1 lda #>(lake_w_lzsa) sta getsrc_smc+2 lda #$40 jsr decompress_lzsa2_fast lda #peasant_text sta OUTH jsr hgr_put_string jsr wait_until_keypress rts ; same message as end of cottage ; walk halfway across the screen lake_w_message1: .byte 0,0,"You head east toward the",0 .byte 0,0,"mountain atop which TROGDOR lives.",0 ; walk to edge