; Lake West ; Everyone knows west lake is the best lake ;======================== ; Lake West ;======================== intro_lake_west: lda #0 sta FRAME ;========================= ; init peasant position ; draw at 7,155 lda #1 sta PEASANT_X lda #155 sta PEASANT_Y lda #PEASANT_DIR_RIGHT sta PEASANT_DIR ;=============================== ; load priority to $400 ; indirectly as we can't trash screen holes lda #lake_w_priority_zx02 sta zx_src_h+1 lda #$20 ; temporarily load to $2000 jsr zx02_full_decomp ; copy to $400 jsr gr_copy_to_page1 ;================== ; load background lda #<(lake_w_zx02) sta zx_src_l+1 lda #>(lake_w_zx02) sta zx_src_h+1 lda #$20 jsr zx02_full_decomp jsr hgr_copy ;================ ; print title jsr intro_print_title ;==================== ; save background ; lda PEASANT_X ; sta CURSOR_X ; lda PEASANT_Y ; sta CURSOR_Y ;======================= ; walking ; jsr save_bg_1x28 lake_w_walk_loop: lda PEASANT_X sta CURSOR_X lda PEASANT_Y sta CURSOR_Y jsr restore_bg_1x28 ; draw peasant lda FRAME asl tax lda lake_w_path,X bmi done_lake_w sta PEASANT_X sta CURSOR_X inx lda lake_w_path,X sta PEASANT_Y sta CURSOR_Y ; jsr save_bg_1x28 jsr draw_peasant lda FRAME check_lake_w_action1: cmp #0 bne check_lake_w_action2 ;========================== ; re-display cottage text 3 lda #cottage_text3 sta OUTH jsr hgr_text_box jmp done_lake_w_action check_lake_w_action2: cmp #20 bne done_lake_w_action ;========================= ; clear old text lda #0 ldx #39 jsr hgr_partial_restore ;=========================== ; display text jsr display_lake_w_text1 done_lake_w_action: jsr animate_bubbles_w ; jsr wait_until_keypress lda #3 jsr wait_a_bit lda ESC_PRESSED bne done_lake_w inc FRAME jmp lake_w_walk_loop ;=================== ; done done_lake_w: rts ; same message as end of cottage ; walk halfway across the screen ;lake_w_message1: ; .byte 0,42,24, 0,252,82 ; .byte 8,41,"You head east toward the",13 ; .byte "mountain atop which",13 ; .byte "TROGDOR lives.",0 ; walk to edge ;============================ ; display cottage text 1 ;============================ display_lake_w_text1: lda #lake_w_message1 sta OUTH jsr hgr_text_box rts lake_w_path: .byte 1,155 .byte 2,155 .byte 3,155 .byte 4,155 .byte 5,155 .byte 6,155 .byte 7,155 .byte 8,155 .byte 9,155 .byte 10,155 .byte 11,155 .byte 12,155 .byte 13,155 .byte 14,155 .byte 15,155 .byte 16,155 .byte 17,155 .byte 18,155 .byte 19,155 .byte 20,155 .byte 21,155 .byte 22,155 .byte 23,155 .byte 24,155 .byte 25,155 .byte 26,155 .byte 27,155 .byte 28,155 .byte 29,155 .byte 30,155 .byte 31,155 .byte 32,155 .byte 33,155 .byte 34,155 .byte 35,155 .byte 36,155 .byte 37,155 .byte 38,155 .byte 39,155 .byte $FF,$FF