; Play the KSP theme, but compressed a bit (only write registers that change) ; Still 3-channel ; The KSP theme is fairly small, will need to compress more .include "zp.inc" ;============================= ; Print message ;============================= jsr HOME jsr TEXT lda #0 sta DRAW_PAGE sta CH sta CV lda #mocking_message sta OUTH jsr move_and_print jsr mockingboard_detect_slot4 cpx #$1 beq mockingboard_found lda #not_message sta OUTH inc CV jsr move_and_print jmp forever_loop mockingboard_found: lda #found_message sta OUTH inc CV jsr move_and_print ;============================ ; Init the Mockingboard ;============================ jsr mockingboard_init jsr reset_ay_left jsr reset_ay_right jsr clear_ay_left jsr clear_ay_right ;=========================== ; load pointer to the music ;=========================== lda #ksptheme sta INH ldy #0 new_frame: lda (INL),Y ; read in frame delay cmp #$ff ; see if end beq done_play ; if so, done tax old_frame: dex ; decrement the frame diff bpl delay_a_bit ; if not there yet, delay top_regs: iny lda (INL),Y ; load low reg bitmask ldx #$ff top_regs_loop: inx cmp #$8 beq bottom_regs ror bcc top_regs_loop stx XX sty YY iny lda (INL),Y ; read in value tax ldy XX ; reg in Y, value in X jsr write_ay_left ; assume 3 channel (not six) jsr write_ay_right ; so write same to both left/write ldx XX ldy YY jmp top_regs_loop bottom_regs: iny lda (INL),Y ; load low reg bitmask ldx #$ff bottom_regs_loop: inx cmp #$8 beq delay_a_bit ror bcc bottom_regs_loop stx XX sty YY iny lda (INL),Y ; read in value tax ldy XX ; reg in Y, value in X jsr write_ay_left ; assume 3 channel (not six) jsr write_ay_right ; so write same to both left/write ldx XX ldy YY jmp bottom_regs_loop ; reg in Y, value in X jsr write_ay_left ; assume 3 channel (not six) jsr write_ay_right ; so write same to both left/write delay_a_bit: lda #86 jsr WAIT ; delay 1/2(26+27A+5A^2) us ; 50Hz = 20ms = 20000us ; 40000 = 26+27A+5A^2 ; 5a^2+27a-39974 = 0 ; A = 86.75 jmp old_frame done_play: jsr clear_ay_left jsr clear_ay_right lda #0 sta CH lda #2 sta CV lda #done_message sta OUTH jsr move_and_print forever_loop: jmp forever_loop ;========= ;routines ;========= .include "../asm_routines/gr_offsets.s" .include "../asm_routines/text_print.s" .include "../asm_routines/mockingboard.s" ;======= ; music ;======= .include "ksp_theme_compressed.inc" ;========= ; strings ;========= mocking_message: .asciiz "LOOKING FOR MOCKINGBOARD IN SLOT #4: " not_message: .byte "NOT " found_message: .asciiz "FOUND" done_message: .asciiz "DONE PLAYING"