; Peasant's Quest ; Peasantry Part 3 (third line of map) ; Jhonka, your cottage, w lake, e lake, inn WHICH_PEASANTRY = 2 ; by Vince `deater` Weaver vince@deater.net ; with apologies to everyone .include "hardware.inc" .include "zp.inc" .include "qload.inc" .include "inventory.inc" peasant_quest: lda #0 sta GAME_OVER sta FRAME jsr hgr_make_tables jsr hgr2 ; update map location jsr update_map_location ; update score jsr update_score ;============================= ;============================= ; new screen location ;============================= ;============================= new_location: lda #0 sta GAME_OVER ;===================== ; load bg ; we are PEASANT3 so locations 10...14 map to 0...4, no change lda MAP_LOCATION sec sbc #10 tax lda map_backgrounds_low,X sta getsrc_smc+1 lda map_backgrounds_hi,X sta getsrc_smc+2 lda #$40 jsr decompress_lzsa2_fast ; Load priority lda MAP_LOCATION sec sbc #10 tax lda map_priority_low,X sta getsrc_smc+1 lda map_priority_hi,X sta getsrc_smc+2 lda #$20 jsr decompress_lzsa2_fast jsr gr_copy_to_page1 ; put peasant text lda #peasant_text sta OUTH jsr hgr_put_string ; put score jsr print_score ;==================== ; save background lda PEASANT_X sta CURSOR_X lda PEASANT_Y sta CURSOR_Y ;======================= ; draw initial peasant jsr save_bg_1x28 jsr draw_peasant game_loop: jsr move_peasant inc FRAME jsr check_keyboard lda GAME_OVER bmi oops_new_location bne game_over ; delay lda #200 jsr wait jmp game_loop oops_new_location: jmp new_location ;************************ ; exit level ;************************ game_over: rts .include "draw_peasant.s" ; Moved to qload ;.include "decompress_fast_v2.s" ;.include "hgr_font.s" ;.include "draw_box.s" ;.include "hgr_rectangle.s" ;.include "hgr_1x28_sprite_mask.s" ;.include "hgr_1x5_sprite.s" ;.include "hgr_partial_save.s" ;.include "hgr_input.s" ;.include "hgr_tables.s" ;.include "hgr_text_box.s" ;.include "clear_bottom.s" ;.include "hgr_hgr2.s" ;.include "loadsave_menu.s" ;.include "wait_keypress.s" .include "gr_copy.s" .include "new_map_location.s" .include "peasant_move.s" .include "score.s" .include "parse_input.s" ;.include "inventory.s" .include "keyboard.s" .include "wait.s" .include "wait_a_bit.s" .include "version.inc" .include "graphics_peasantry/graphics_peasant3.inc" ;.include "sprites/boat_sprites.inc" map_backgrounds_low: .byte jhonka_lzsa ; 10 -- jhonka .byte >cottage_lzsa ; 11 -- cottage .byte >lake_w_lzsa ; 12 -- lake west .byte >lake_e_lzsa ; 13 -- lake east .byte >inn_lzsa ; 14 -- inn .include "graphics_peasantry/priority_peasant3.inc" map_priority_low: .byte jhonka_priority_lzsa ; 10 -- jhonka .byte >cottage_priority_lzsa ; 11 -- cottage .byte >lake_w_priority_lzsa ; 12 -- lake west .byte >lake_e_priority_lzsa ; 13 -- lake east .byte >inn_priority_lzsa ; 14 -- inn