If you are making a game or a demo for the old Apple II, you will want some sound. Having a built-in speaker was a nice feature in 1977 when the Apple II first launched, but your output audio is a bit limited as it is driven by a flip-flop that you need to bitbang (and there are no timers or interrupt sources to help like there was on the IBM PC). (Note, we are discussing the first few generations of Apple II products here, the IIgs which came out in 1987(?) had a built-in advanced sound chip but that is another story for another day). Despite that you can do some interesting sound, including sampled audio (that would take up a good fraction of a flopp disk, like in the game X) or even two-channel ``Electric Duet'' (which used up most of the CPU power leaving not much time for anything else). The Apple II did have 7 expansion slots, and so many sound boards were made for it. None became a standard though, so only a small fraction of games released for the platform. One of the more common was the Mockingboard. A Mockingboard card has two AY-3-8910 sound chips on it, and optionally had speech chips (type). You will often find empty sockets there as they are xpensive these days. The AY-3-8910 was common at the time, made by X who went on to become Microchip (of PIC fame). The chip was found in many arcade cabinets, as well as the Atari ST and some models of ZX Spectrum. It can make three channels of square waves, with noise applied, and one hadrware evenlope. It can make for some nice sound in skilled hands, although the Commodore readers are probably already scoffing in comparison to their SID chips (and we won't even start with the Amiga fans). Programming the AY-3-8910 is fairly straightforward, the diagram is in Figure X. There are 16 registers, but the top two are only used for GPIO lines on the earlier 40-pin versions of the chip. You have registers for the audio period of channel A, B, and C, 12-bits. Then a 4-bit amplitude setting for each channel (logarithmic). Then a noise channel, a mixer to pick what noise/audio channels are playing. Then the preiod and type for the hardware envelope. Writing the registers is straightforward, using three wires with a protocol easy enough to do in small hacking projects. Typically with some shift registers and SPI. The Mockingboard has two AY-3-8910 chips (allowing 6-channels, split left/right stereo). It uses two 6522 I/O chips to interface with the Apple II bus, and they also provide a timer interrupt source (something a stock Apple II lacks). One complication is frequency. The Apple II drives it at 1MHz, but for example the ZX runs it at 1.77MHz, so the frequencies will be different unless you translate before hand. TODO: diagram of chip Related Work/Earlier French-touch guy playing on Apple II with z80 YM5 files, limitation Vortex Tracker format By a Russian, russian docs, Delphi/Pascal. Research First to C on Raspberry Pi Validation against AY_emul Then to 6502 assembly Decode to screen using COUT, re-direct to "printer" on emulator, take text output and diff against proper output with Linux tool. Final Output