; Level 2 (First Shrine) MAX_TILE_X = 20 ; 20 wide MAX_TILE_Y = 26 ; 26 high START_KEEN_TILEX = 1 START_KEEN_TILEY = 13 START_TILEMAP_X = 0 START_TILEMAP_Y = 5 NUM_ENEMIES = 8 HARDTOP_TILES = 32 ; start at 32 ALLHARD_TILES = 40 ; start at 40