/* A Linux/SDL/C version of Hellmood's amazing 256B DOS Memories Demo */ /* See http://www.sizecoding.org/wiki/Memories for a rundown on how it works */ /* This is a conversion to C I did in an attempt to see how it works */ /* and also to see if I could port any of this to the Apple II */ /* x86 has amazing code density with powerful instructions */ /* stos, mul, div, FPU, lots of 1-byte instructions */ /* and old x86 hardware made it really easy to program with limited code */ /* VGA/MCGA Mode13h (320x200 256 colors linear framebuffer) */ /* soundblaster MIDI with only a few out instructions */ /* Anyway this is a rough attempt to getting things going in C */ /* The last effect (ocean) is doing lots of sketchy stuff and */ /* depending a bit on undefined behavior so it's hit or miss */ /* whether it will work for you */ /* deater -- Vince Weaver -- vince@deater.net -- 23 April 2020 */ #include #include #include static unsigned short frame; static unsigned short stack[128]; static unsigned short ax,bx,cx,dx,es; static int cf=0,of=0,zf=0,sf=0; static int sp=0; static unsigned char framebuffer[320*200]; static SDL_Surface *sdl_screen=NULL; struct palette { unsigned char red[256]; unsigned char green[256]; unsigned char blue[256]; }; static struct palette pal; static int mode13h_graphics_init(void) { int mode; mode=SDL_SWSURFACE|SDL_HWPALETTE|SDL_HWSURFACE; if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return -1; } /* Clean up on exit */ atexit(SDL_Quit); /* assume 32-bit color */ sdl_screen = SDL_SetVideoMode(320, 200, 32, mode); if ( sdl_screen == NULL ) { fprintf(stderr, "ERROR! Couldn't set 320x200 video mode: %s\n", SDL_GetError()); return -1; } SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_WM_SetCaption("memories -- Linux/C/SDL","memories"); return 0; } static int mode13h_graphics_update(unsigned char *buffer, struct palette *pal) { unsigned int *t_pointer; int x,temp; /* point to SDL output pixels */ t_pointer=((Uint32 *)sdl_screen->pixels); for(x=0;x<320*200;x++) { temp=(pal->red[buffer[x]]<<16)| (pal->green[buffer[x]]<<8)| (pal->blue[buffer[x]]<<0)|0; t_pointer[x]=temp; } SDL_UpdateRect(sdl_screen, 0, 0, 320, 200); return 0; } static void set_vga_pal(void) { /* output of vgapal https://github.com/canidlogic/vgapal */ unsigned char raw_pal[3*256]= { 0, 0, 0, 0, 0, 170, 0, 170, 0, 0, 170, 170, 170, 0, 0, 170, 0, 170, 170, 85, 0, 170, 170, 170, 85, 85, 85, 85, 85, 255, 85, 255, 85, 85, 255, 255, 255, 85, 85, 255, 85, 255, 255, 255, 85, 255, 255, 255, 0, 0, 0, 20, 20, 20, 32, 32, 32, 44, 44, 44, 56, 56, 56, 69, 69, 69, 81, 81, 81, 97, 97, 97, 113, 113, 113, 130, 130, 130, 146, 146, 146, 162, 162, 162, 182, 182, 182, 203, 203, 203, 227, 227, 227, 255, 255, 255, 0, 0, 255, 65, 0, 255, 125, 0, 255, 190, 0, 255, 255, 0, 255, 255, 0, 190, 255, 0, 125, 255, 0, 65, 255, 0, 0, 255, 65, 0, 255, 125, 0, 255, 190, 0, 255, 255, 0, 190, 255, 0, 125, 255, 0, 65, 255, 0, 0, 255, 0, 0, 255, 65, 0, 255, 125, 0, 255, 190, 0, 255, 255, 0, 190, 255, 0, 125, 255, 0, 65, 255, 125, 125, 255, 158, 125, 255, 190, 125, 255, 223, 125, 255, 255, 125, 255, 255, 125, 223, 255, 125, 190, 255, 125, 158, 255, 125, 125, 255, 158, 125, 255, 190, 125, 255, 223, 125, 255, 255, 125, 223, 255, 125, 190, 255, 125, 158, 255, 125, 125, 255, 125, 125, 255, 158, 125, 255, 190, 125, 255, 223, 125, 255, 255, 125, 223, 255, 125, 190, 255, 125, 158, 255, 182, 182, 255, 199, 182, 255, 219, 182, 255, 235, 182, 255, 255, 182, 255, 255, 182, 235, 255, 182, 219, 255, 182, 199, 255, 182, 182, 255, 199, 182, 255, 219, 182, 255, 235, 182, 255, 255, 182, 235, 255, 182, 219, 255, 182, 199, 255, 182, 182, 255, 182, 182, 255, 199, 182, 255, 219, 182, 255, 235, 182, 255, 255, 182, 235, 255, 182, 219, 255, 182, 199, 255, 0, 0, 113, 28, 0, 113, 56, 0, 113, 85, 0, 113, 113, 0, 113, 113, 0, 85, 113, 0, 56, 113, 0, 28, 113, 0, 0, 113, 28, 0, 113, 56, 0, 113, 85, 0, 113, 113, 0, 85, 113, 0, 56, 113, 0, 28, 113, 0, 0, 113, 0, 0, 113, 28, 0, 113, 56, 0, 113, 85, 0, 113, 113, 0, 85, 113, 0, 56, 113, 0, 28, 113, 56, 56, 113, 69, 56, 113, 85, 56, 113, 97, 56, 113, 113, 56, 113, 113, 56, 97, 113, 56, 85, 113, 56, 69, 113, 56, 56, 113, 69, 56, 113, 85, 56, 113, 97, 56, 113, 113, 56, 97, 113, 56, 85, 113, 56, 69, 113, 56, 56, 113, 56, 56, 113, 69, 56, 113, 85, 56, 113, 97, 56, 113, 113, 56, 97, 113, 56, 85, 113, 56, 69, 113, 81, 81, 113, 89, 81, 113, 97, 81, 113, 105, 81, 113, 113, 81, 113, 113, 81, 105, 113, 81, 97, 113, 81, 89, 113, 81, 81, 113, 89, 81, 113, 97, 81, 113, 105, 81, 113, 113, 81, 105, 113, 81, 97, 113, 81, 89, 113, 81, 81, 113, 81, 81, 113, 89, 81, 113, 97, 81, 113, 105, 81, 113, 113, 81, 105, 113, 81, 97, 113, 81, 89, 113, 0, 0, 65, 16, 0, 65, 32, 0, 65, 48, 0, 65, 65, 0, 65, 65, 0, 48, 65, 0, 32, 65, 0, 16, 65, 0, 0, 65, 16, 0, 65, 32, 0, 65, 48, 0, 65, 65, 0, 48, 65, 0, 32, 65, 0, 16, 65, 0, 0, 65, 0, 0, 65, 16, 0, 65, 32, 0, 65, 48, 0, 65, 65, 0, 48, 65, 0, 32, 65, 0, 16, 65, 32, 32, 65, 40, 32, 65, 48, 32, 65, 56, 32, 65, 65, 32, 65, 65, 32, 56, 65, 32, 48, 65, 32, 40, 65, 32, 32, 65, 40, 32, 65, 48, 32, 65, 56, 32, 65, 65, 32, 56, 65, 32, 48, 65, 32, 40, 65, 32, 32, 65, 32, 32, 65, 40, 32, 65, 48, 32, 65, 56, 32, 65, 65, 32, 56, 65, 32, 48, 65, 32, 40, 65, 44, 44, 65, 48, 44, 65, 52, 44, 65, 60, 44, 65, 65, 44, 65, 65, 44, 60, 65, 44, 52, 65, 44, 48, 65, 44, 44, 65, 48, 44, 65, 52, 44, 65, 60, 44, 65, 65, 44, 60, 65, 44, 52, 65, 44, 48, 65, 44, 44, 65, 44, 44, 65, 48, 44, 65, 52, 44, 65, 60, 44, 65, 65, 44, 60, 65, 44, 52, 65, 44, 48, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; int i; for(i=0;i<256;i++) { pal.red[i]=raw_pal[i*3]; pal.green[i]=raw_pal[(i*3)+1]; pal.blue[i]=raw_pal[(i*3)+2]; } return; } static int graphics_input(void) { SDL_Event event; int keypressed; while ( SDL_PollEvent(&event)) { switch(event.type) { case SDL_KEYDOWN: keypressed=event.key.keysym.sym; switch (keypressed) { case SDLK_ESCAPE: return 27; } break; } } return 0; } static void write_framebuffer(int address, int value) { int real_addr; real_addr=address-0xa0000; if ((real_addr<0) || (real_addr>320*200)) return; framebuffer[real_addr]=value; } #if 0 /* unsigned multiply */ static void mul_16(unsigned short value) { unsigned int result; result=ax*value; // printf("%x*%x=%x ",value,ax,result); ax=result&0xffff; dx=result>>16; // printf("%x:%x x=%d y=%d\n",dx,ax, // dx&0xff,(dx>>8)&0xff); if (dx==0) { of=0; cf=0; } else { of=1; cf=1; } } #endif /* static void imul(short value) { int result; result=ax*value; ax=result&0xffff; dx=result>>16; } */ /* signed multiply */ static void imul_8(char value) { short result; char src; src=ax; result=src*value; // printf("imul: %d*%d=%d ",src,value,result); ax=result; if (ax==(ax&0xff)) { cf=0; of=0; } else { cf=1; of=1; } } /* signed multiply */ static void imul_16(short value) { int result; short src; src=ax; result=src*value; // printf("imul: %d*%d=%d ",src,value,result); ax=(result&0xffff); dx=((result>>16)&0xffff); if (dx==0) { cf=0; of=0; } else { cf=1; of=1; } } static void push(int value) { //printf("Pushing %x\n",value); stack[sp]=value; sp++; } static short pop(void) { if (sp==0) { printf("Stack underflow!\n"); return 0; } sp--; //printf("Popping %x\n",stack[sp]); return stack[sp]; } /* tilted plane */ /* DH=Y, DL=X */ static int fx0(int xx, int yy, int xprime) { unsigned short scaled; int color; yy=yy+0x29; // add dh,al ; prevent divide overflow scaled=((0x1329/yy)&0xff); // div dh ; reverse divide AL=C/Y' color=((signed char)(xprime&0xff))*((signed char)(scaled&0xff)); scaled-=frame; color=(color>>8)&0xff; color^=(scaled&0xff); color&=0x1c; // map colors return color; } /* circles? */ /* DH=Y, DL=X */ static int fx1(int xx, int yy, int xprime) { signed short yyy,xxx; signed short color; yyy=yy-100; /* align Y vertically */ yyy=yyy*yyy; color=((yyy/256)&0xff); /* signed 8-bit multiply */ xxx=(char)xprime*(char)xprime; color+=((xxx/256)&0xff); color+=frame; /* offset color by time */ color&=0x18; /* select special rings */ return color; } /* checkers */ static int fx2(int xx, int yy, int xprime) { int color; color=((yy&0xff)<<8) | (xprime&0xff); color=color-frame; /* adjust with frame */ color=((color>>8)&0xff)^(color&0xff); /* xor x and y */ color|=0xdb; /* or result with 0xdb */ color+=0x13; /* Map to yellow/grey */ return color; } /* parallax checkerboard */ static int fx3(int xx,int yy,int xprime) { unsigned short color; cx=frame; // mov cx,bp ; set init point to time bx=-16; // mov bx,-16 ; limit to 16 iterations fx3L: cx=cx+(yy*320)+xx; // add cx, di ; offset by screenpointer // ax=0x333; // mov ax,819 ; magic, related to Rrrola ax=0xcccd/64; imul_16(cx); // imul cx ; get X',Y' in DX bx++; // inc bx ; increment iteration count // check bottom bit of top word of multiply // ja fx3L ; loop until "hit" or "iter=max" // jump above, if cf==0 and zf==0 if ((bx!=0) && ((dx&1)==0)) goto fx3L; color=bx+31; // lea ax,[bx+32] ; map value to standard gray scale //printf("%d %d\n",ax,bx); return color; } /* sierpinski rotozoomer */ static int fx4(int xx, int yy, int xprime) { unsigned char dh,bh; unsigned short color,t,xsext; int temp; t=frame-2048; // lea cx,[bp-2048] ; center time to pass zero t=t<<3; // sal cx,3 ; speed up by factor of 8! /* sign extend X */ xsext=xprime; // get X into DL if (xsext&0x80) xsext|=0xff00; else xsext&=0x00ff; temp=yy*t; // temp=Y*T bh=(temp>>8)+xsext; // bh=((y*t)/256)+X temp=xsext*t; // temp=X*T dh=(temp>>8)&0xff; // dh=(X*T/256) color=(yy-dh)&bh; // color=(Y-(X*T/256))&(Y*T/256+X) // and al,252 ; thicker sierpinksi if ((color&252)==0) { color=0x2a; // otherwise: a nice orange } else { color=0; // leave black if not sierpinksi } return color; } /* raycast bent tunnel */ static int fx5(int xx, int yy, int xprime) { unsigned char al,cl; unsigned short temp; dx=((yy&0xff)<<8) | (xprime&0xff); cx=cx&0xff00; cx|=(-9&0xff); // mov cl,-9 ; start with depth 9 (moves backwards) fx5L: cl=cx&0xff; push(dx); // push dx ; save DX, destroyed inside loop al=(dx>>8)&0xff;// mov al,dh ; get Y into AL al-=100; // sub al,100 ; centering Y manually ax=ax&0xff00; ax|=(al&0xff); imul_8(cl); // imul cl ; multiply AL=Y by current distance to get projection // xchg ax,dx ; gt X into AL while saving DX temp=ax; ax=dx; dx=temp; al=ax&0xff; al+=cl; // add al,cl ; add distance to projection (bend right) ax=ax&0xff00; ax|=(al&0xff); imul_8(cl); // imul cl ; multiply AL=X by the current projection al=(dx>>8)&0xff;// mov al,dh ; get projection(1) in AL al^=(ax>>8); // xor al,ah ; combine with projection(2) al+=4; // add al,4 ; center the walls around 0 if (al&-8) { // test al,-8 ; test if the wall is hit zf=0; } else { zf=1; } dx=pop(); // pop dx (restore dx) cx&=0xff00; cx|=(cl&0xff); cx--; if ((cx!=0) && (zf==1)) goto fx5L; // loopz fx5L (repeat until "hit" or "iter=max" cx=cx-frame; // sub cx,bp ; offset depth by time al^=(cx&0xff); // xor al,cl ; XOR pattern for texture // ah=al/6; al=al%6; // aam 6 ; irregular pattern with MOD 6 al+=20; // add al,20 ; offset into grayscale pattern ax=al&0xff; return ax; } /* ocean night */ static int fx6(int xx, int yy, int xprime) { char dh; double f; int edx; char scratch[64]; dx=((yy&0xff)<<8) | (xprime&0xff); // bx coming in is the address of the effect // this is a guess, too lazy to hexdump bx=0x1d5; // si=?? based on sound playing? // ax (sky color) is ? dh=dx>>8; // sub dh,120 ; check if pixel in the sky dh=dh-120; sf=!!(dh&0x80); // js fx6q ; quit if that's the case if (sf) goto fx6q; dx&=0xff; dx|=dh<<8; // mov [bx+si],dx ; move xy to memory location // fild word [bx+si] ; read as integer // fidivr dword [bx+si] ; reverse divide by constant // Divide m32int by ST(0) and store result in ST(0) // fstp dword [bx+si-1] ; store result as floating point // mov ax,[bx+si] ; get result into ax memcpy(&scratch[32],&dx,sizeof(short)); f=dx; memcpy(&edx,&scratch[32],sizeof(int)); f=f/edx; memcpy(&scratch[31],&f,sizeof(double)); memcpy(&ax,&scratch[32],sizeof(short)); ax+=frame; // add ax,bp ; modify color by time ax&=0xff80; // and al,128 ; threshold into two bands ax--; // dec ax ; beautify colors to blue/black fx6q: ; return ax; } /* raycast bent tunnel */ /* no multiply */ static int fx7(int xx, int yy, int xprime) { #if 0 unsigned char al,ah,bl,bh,cl,dl,dh,tb=0; unsigned short bp; // dx=((yy&0xff)<<8) | (xprime&0xff); // dx=y // bp=x dh=0; dl=yy; // xor dx,dx bp=xprime; cl=80; // mov cl,80 ch=0; // mov ch,0 ah=0; // xor ax,ax al=0; bh=0; // xor bx,bx bx=0; L: ch=ch-dh; // sub ch,dh ah/ch = x ah=ah-0-cf; // sbb ah,0 ch=ch+cl; // add ch,cl bend with depth ah=ah+0+cf; // adc ah,0 bl=bl-dl; // sub bl,dl bh/bl=y bh=bh-0-cf; // sbb bh,0 bl=bl+cl; // add bl,cl bend with depth bh=bh+0+cf; // adc bh,0 bl=bl+cl; // add bl,cl bend with depth bh=bh+0+cf; // adc bh,0 al=bh; // mov al,bh leave ah,bh untouched al=al^ah; // xor al,ah geometry check al+=4; // add al,4 geometry check // test al,8 geometry check // jnz Q if (al&8!=0) goto Q; cl--; // dec cl if (cl!=0) goto L; if ((cl!=0) && (zf==1)) goto L; // loopz L Q: cl=cl-frame; // probably the timer sub cl,[0x46c] al=al^cl; // xor al,cl // aam 6 al=al+20; // add al,20 // stosb #endif return ax; } int main(int argc, char **argv) { int color=0,which,xx,yy,xprime; set_vga_pal(); mode13h_graphics_init(); // frame=0x13; es=0xa000-10; frame=3*512; while(1) { for(yy=0;yy<200;yy++) { for(xx=0;xx<320;xx++) { xprime=xx*256/320; /* rrolla multiply by 0xcccd trick */ which=frame/512; switch (which&0x7) { case 0: color=fx2(xx,yy,xprime); break; case 1: color=fx1(xx,yy,xprime); break; case 2: color=fx0(xx,yy,xprime); break; case 3: color=fx3(xx,yy,xprime); break; case 4: color=fx4(xx,yy,xprime); break; case 5: color=fx5(xx,yy,xprime); break; case 6: color=fx6(xx,yy,xprime); break; case 7: color=fx7(xx,yy,xprime); break; default: printf("Trying effect %d\n",which); } write_framebuffer((es<<4)+((yy*320)+xx), color); /* 320*200=64000; / 3 = 21,333R1 */ /* 65536 / 3 = 21845 R 1 */ /* so wraps 3 times before updating screen? */ } } mode13h_graphics_update(framebuffer,&pal); usleep(10000); frame++; if (graphics_input()) { return 0; } } return 0; }