/* A Linux/SDL/C version of Hellmood's amazing 256B DOS Memories Demo */ /* See http://www.sizecoding.org/wiki/Memories for a rundown on how it works */ /* This is a conversion to C I did in an attempt to see how it works */ /* and also to see if I could port any of this to the Apple II */ /* x86 has amazing code density with powerful instructions */ /* stos, mul, div, FPU, lots of 1-byte instructions */ /* and old x86 hardware made it really easy to program with limited code */ /* VGA/MCGA Mode13h (320x200 256 colors linear framebuffer) */ /* soundblaster MIDI with only a few out instructions */ /* Anyway this is a rough attempt to getting things going in C */ /* The last effect (ocean) is doing lots of sketchy stuff and */ /* depending a bit on undefined behavior so it's hit or miss */ /* whether it will work for you */ /* deater -- Vince Weaver -- vince@deater.net -- 23 April 2020 */ #include #include #include "gr-sim.h" #include "tfv_zp.h" static unsigned short frame; #if 0 static unsigned short stack[128]; static unsigned short ax,bx,cx,dx,es; static int cf=0,of=0,zf=0,sf=0; static int sp=0; /* unsigned multiply */ static void mul_16(unsigned short value) { unsigned int result; result=ax*value; // printf("%x*%x=%x ",value,ax,result); ax=result&0xffff; dx=result>>16; // printf("%x:%x x=%d y=%d\n",dx,ax, // dx&0xff,(dx>>8)&0xff); if (dx==0) { of=0; cf=0; } else { of=1; cf=1; } } /* static void imul(short value) { int result; result=ax*value; ax=result&0xffff; dx=result>>16; } */ /* signed multiply */ static void imul_8(char value) { short result; char src; src=ax; result=src*value; // printf("imul: %d*%d=%d ",src,value,result); ax=result; if (ax==(ax&0xff)) { cf=0; of=0; } else { cf=1; of=1; } } /* signed multiply */ static void imul_16(short value) { int result; short src; src=ax; result=src*value; // printf("imul: %d*%d=%d ",src,value,result); ax=(result&0xffff); dx=((result>>16)&0xffff); if (dx==0) { cf=0; of=0; } else { cf=1; of=1; } } /* signed multiply */ static void imul_16_bx(short value) { int result; short src; src=bx; result=src*value; // printf("imul: %d*%d=%d ",src,value,result); bx=(result&0xffff); if (bx==result) { cf=0; of=0; } else { cf=1; of=1; } } /* signed multiply */ static void imul_16_dx(short value) { int result; short src; src=dx; result=src*value; // printf("imul: %d*%d=%d ",src,value,result); dx=(result&0xffff); if (dx==result) { cf=0; of=0; } else { cf=1; of=1; } } /* unsigned divide */ static void div_8(unsigned char value) { unsigned char r,q; unsigned int result,remainder; // printf("Dividing %d (%x) by %d (%x): ",ax,ax,value,value); if (value==0) { printf("Divide by zero!\n"); return; } result=ax/value; remainder=ax%value; q=result; r=remainder; // printf("Result: q=%d r=%d\n",q,r); ax=(r<<8)|(q&0xff); } static void push(int value) { //printf("Pushing %x\n",value); stack[sp]=value; sp++; } static short pop(void) { if (sp==0) { printf("Stack underflow!\n"); return 0; } sp--; //printf("Popping %x\n",stack[sp]); return stack[sp]; } #endif /* tilted plane */ /* DH=Y, DL=X */ static int fx0(int xx, int yy, int xprime) { return 0; } #if 0 char ah,al,dh,dl; unsigned short temp; ax=0x1329; // mov ax,0x1329 init al=ax&0xff; ah=(ax>>8)&0xff; dl=xprime; dh=yy; dh=dh+al; // add dh,al ; prevent divide overflow div_8(dh); // div dh ; reverse divide AL=C/Y' dx=((dh&0xff)<<8)|dl; temp=ax; ax=dx; dx=temp; // xchg dx,ax ; DL=C/Y' AL=X dl=dx&0xff; dh=(dx>>8)&0xff; imul_8(dl); // imul dl dx=dx-frame; // sub dx,bp dl=dx&0xff; ah=(ax>>8)&0xff; ah=ah^dl; // xor ah,dl al=ah; // mov al,ah ax=((ah&0xff)<<8)|(al&0xff); ax&=0xff1c; // and al,4+8+16 return ax; } #endif /* circles? */ /* DH=Y, DL=X */ static int fx1(int xx, int yy, int xprime) { signed short yyy,xxx; signed short color; yyy=yy-24; /* align Y vertically */ yyy=yyy*yyy; color=((yyy/32)&0xff); /* signed 8-bit multiply */ xxx=xprime-20; xxx=(char)xxx*(char)xxx; color+=((xxx/32)&0xff); color+=frame; /* offset color by time */ // color&=0x18; /* select special rings */ // color&=0x18; /* select special rings */ return color; } /* checkers */ static int fx2(int xx, int yy, int xprime) { int color; color=((yy&0xff)<<8) | (xprime&0xff); color=color-frame; /* adjust with frame */ color=((color>>8)&0xff)^(color&0xff); /* xor x and y */ color|=0xdb; /* or result with 0xdb */ color+=0x13; /* Map to yellow/grey */ return color; } /* parallax checkerboard */ static int fx3(int xx,int yy,int xprime) { return 0; } #if 0 dx=((yy&0xff)<<8) | (xprime&0xff); cx=frame; // mov cx,bp ; set init point to time bx=-16; // mov bx,-16 ; limit to 16 iterations fx3L: cx=cx+(yy*320)+xx; // add cx, di ; offset by screenpointer ax=819; // mov ax,819 ; magic, related to Rrrola imul_16(cx); // imul cx ; get X',Y' in DX cf=dx&1; // ror dx,1 ; set carry flag on "hit" dx=dx>>1; if (cf) { dx|=0x8000; } else { dx&=0x7fff; } bx++; // inc bx ; increment iteration count if (bx==0) zf=1;// does not affect carry flag else zf=0; // ja fx3L ; loop until "hit" or "iter=max" // jump above, if cf==0 and zf==0 if ((cf==0) && (zf==0)) goto fx3L; ax=bx+31; // lea ax,[bx+32] ; map value to standard gray scale //printf("%d %d\n",ax,bx); return ax; } #endif /* sierpinski rotozoomer */ static int fx4(int xx, int yy, int xprime) { return 0; } #if 0 unsigned char dl,dh,bh,al; dx=((yy&0xff)<<8) | (xprime&0xff); dl=dx&0xff; dh=(dx>>8)&0xff; cx=frame-2048; // lea cx,[bp-2048] ; center time to pass zero cx=cx<<3; // sal cx,3 ; speed up by factor of 8! ax=(dh&0xff); // movzx ax,dh ; get X into AL // movsx dx,dl ; get Y into DL if (dl&0x80) { dx|=0xff00; } else { dx&=0x00ff; } bx=ax; // mov bx,ax ; save X in BX imul_16_bx(cx); // imul bx,cx ; BX=X*T /* bl=bx&0xff; */ bh=(bx>>8)&0xff; dl=dx&0xff; dh=(dx>>8)&0xff; bh=bh+dl; // add bh,dl ; bh=x*t/256+Y imul_16_dx(cx); // imul dx,cx ; dx=Y*T dl=dx&0xff; dh=(dx>>8)&0xff; // sub al,dh ; al=X-Y*T/256 al=ax&0xff; // ah=(ax>>8)&0xff; al=al-dh; // and al,bh ; AL=(X-Y*T/256)&(x*T/256+Y) al=al&bh; al=al&252; // and al,252 ; thicker sierpinksi if (al==0) zf=1; else zf=0; cf=0; of=0; // salc ; set pixel value to black if (cf==0) al=0; else al=0xff; /* NOTE: remove the line below and the background becomes a rainbow */ ax=al; // jnz fx4q ; leave black if not sierpinksi if (zf==0) goto fx4q; ax=ax&0xff00; // mov al,0x2a ; otherwise: a nice orange ax|=0x2a; fx4q: ; return ax; } #endif /* raycast bent tunnel */ static int fx5(int xx, int yy, int xprime) { return 0; } #if 0 unsigned char al,cl; unsigned short temp; dx=((yy&0xff)<<8) | (xprime&0xff); cx=cx&0xff00; cx|=(-9&0xff); // mov cl,-9 ; start with depth 9 (moves backwards) fx5L: cl=cx&0xff; push(dx); // push dx ; save DX, destroyed inside loop al=(dx>>8)&0xff;// mov al,dh ; get Y into AL al-=100; // sub al,100 ; centering Y manually ax=ax&0xff00; ax|=(al&0xff); imul_8(cl); // imul cl ; multiply AL=Y by current distance to get projection // xchg ax,dx ; gt X into AL while saving DX temp=ax; ax=dx; dx=temp; al=ax&0xff; al+=cl; // add al,cl ; add distance to projection (bend right) ax=ax&0xff00; ax|=(al&0xff); imul_8(cl); // imul cl ; multiply AL=X by the current projection al=(dx>>8)&0xff;// mov al,dh ; get projection(1) in AL al^=(ax>>8); // xor al,ah ; combine with projection(2) al+=4; // add al,4 ; center the walls around 0 if (al&-8) { // test al,-8 ; test if the wall is hit zf=0; } else { zf=1; } dx=pop(); // pop dx (restore dx) cx&=0xff00; cx|=(cl&0xff); cx--; if ((cx!=0) && (zf==1)) goto fx5L; // loopz fx5L (repeat until "hit" or "iter=max" cx=cx-frame; // sub cx,bp ; offset depth by time al^=(cx&0xff); // xor al,cl ; XOR pattern for texture // ah=al/6; al=al%6; // aam 6 ; irregular pattern with MOD 6 al+=20; // add al,20 ; offset into grayscale pattern ax=al&0xff; return ax; } #endif /* ocean night */ static int fx6(int xx, int yy, int xprime) { return 0; } #if 0 char dh; double f; int edx; char scratch[64]; dx=((yy&0xff)<<8) | (xprime&0xff); // bx coming in is the address of the effect // this is a guess, too lazy to hexdump bx=0x1d5; // si=?? based on sound playing? // ax (sky color) is ? dh=dx>>8; // sub dh,120 ; check if pixel in the sky dh=dh-120; sf=!!(dh&0x80); // js fx6q ; quit if that's the case if (sf) goto fx6q; dx&=0xff; dx|=dh<<8; // mov [bx+si],dx ; move xy to memory location // fild word [bx+si] ; read as integer // fidivr dword [bx+si] ; reverse divide by constant // Divide m32int by ST(0) and store result in ST(0) // fstp dword [bx+si-1] ; store result as floating point // mov ax,[bx+si] ; get result into ax memcpy(&scratch[32],&dx,sizeof(short)); f=dx; memcpy(&edx,&scratch[32],sizeof(int)); f=f/edx; memcpy(&scratch[31],&f,sizeof(double)); memcpy(&ax,&scratch[32],sizeof(short)); ax+=frame; // add ax,bp ; modify color by time ax&=0xff80; // and al,128 ; threshold into two bands ax--; // dec ax ; beautify colors to blue/black fx6q: ; return ax; } #endif int main(int argc, char **argv) { int color=0,which,xx,yy,xprime; int ch; grsim_init(); gr(); clear_screens(); ram[DRAW_PAGE]=0; frame=0x13; while(1) { for(yy=0;yy<48;yy++) { for(xx=0;xx<40;xx++) { // xprime=xx*256/320; xprime=xx; /* rrolla multiply by 0xcccd trick */ which=frame/512; switch (which&0xff) { case 0: color=fx2(xx,yy,xprime); break; case 1: color=fx1(xx,yy,xprime); break; case 2: color=fx0(xx,yy,xprime); break; case 3: color=fx3(xx,yy,xprime); break; case 4: color=fx4(xx,yy,xprime); break; case 5: color=fx5(xx,yy,xprime); break; case 6: color=fx6(xx,yy,xprime); break; case 7: return 0; default: printf("Trying effect %d\n",which); } color_equals(color&0xf); plot(xx,yy); // printf("plot %d,%d = %d\n",xx,yy,color&0xf); // write_framebuffer((es<<4)+((yy*320)+xx), color); /* 320*200=64000; / 3 = 21,333R1 */ /* 65536 / 3 = 21845 R 1 */ /* so wraps 3 times before updating screen? */ } } grsim_update(); usleep(30000); frame++; ch=grsim_input(); if (ch=='q') return 0; if (ch==27) return 0; } return 0; }