; Display Starring Message ; 1st screen = triple page flip ; 2nd/3rd = split low/hires starring: ;=================== ; init screen jsr TEXT jsr HOME bit KEYRESET ;=================== ; init vars lda #0 sta DRAW_PAGE ;============================= ; Load graphic page0 lda #$0c sta BASH lda #$00 sta BASL ; load image to $c00 lda #starring1 sta GBASH jsr load_rle_gr lda #4 sta DRAW_PAGE jsr gr_copy_to_current ; copy to page1 ; GR part bit PAGE1 bit LORES ; 4 bit SET_GR ; 4 bit FULLGR ; 4 ;============================= ; Load graphic page1 lda #$0c sta BASH lda #$00 sta BASL ; load image to $c00 lda #starring2 sta GBASH jsr load_rle_gr lda #0 sta DRAW_PAGE jsr gr_copy_to_current ; GR part bit PAGE0 ;============================== ; setup graphics for vapor lock ;============================== jsr vapor_lock ; 6 ; vapor lock returns with us at beginning of hsync in line ; 114 (7410 cycles), so with 5070 lines to go jsr gr_copy_to_current ; 6+ 9292 ; now we have 322 left ; GR part bit LORES ; 4 bit SET_GR ; 4 bit FULLGR ; 4 ; 322 - 12 = 310 ; - 3 for jmp ; 307 ; Try X=9 Y=6 cycles=307 ldy #6 ; 2 stloopA:ldx #9 ; 2 stloopB:dex ; 2 bne stloopB ; 2nt/3 dey ; 2 bne stloopA ; 2nt/3 jmp st_begin_loop .align $100 ;================================================ ; Starring Loop ;================================================ ; each scan line 65 cycles ; 1 cycle each byte (40cycles) + 25 for horizontal ; Total of 12480 cycles to draw screen ; Vertical blank = 4550 cycles (70 scan lines) ; Total of 17030 cycles to get back to where was ; G00000000000000000000 H0000000000000000000000 st_begin_loop: st_display_loop: ldy #24 st_outer_loop: ;== line0 bit PAGE0 ; 4 lda #$54 ; 2 sta draw_line_p1+1 ; 4 jsr draw_line_1 ; 6 ;== line1 bit PAGE0 ; 4 lda #$54 ; 2 sta draw_line_p1+1 ; 4 jsr draw_line_1 ; 6 ;== line2 bit PAGE0 ; 4 lda #$55 ; 2 sta draw_line_p1+1 ; 4 jsr draw_line_1 ; 6 ;== line3 bit PAGE1 ;IIe ; 4 ; bit PAGE0 ;II/II+ ; 4 lda #$55 ; 2 sta draw_line_p1+1 ; 4 jsr draw_line_1 ; 6 ;== line4 bit PAGE1 ; 4 lda #$54 ; 2 sta draw_line_p1+1 ; 4 jsr draw_line_1 ; 6 ;== line5 bit PAGE1 ; 4 lda #$54 ; 2 sta draw_line_p1+1 ; 4 jsr draw_line_1 ; 6 ;== line6 bit PAGE1 ; 4 lda #$55 ; 2 sta draw_line_p1+1 ; 4 jsr draw_line_1 ; 6 ;== line7 bit PAGE1 ; 4 lda #$55 ; 2 sta draw_line_p2+1 ; 4 jsr draw_line_2 ; 6 dey ; 2 bne st_outer_loop ; 3 ; -1 ;====================================================== ; We have 4550 cycles in the vblank, use them wisely ;====================================================== ; do_nothing should be 4550 ; +1 fallthrough from above ; -10 keypress ; -2 ldy at top ; -132 move letters ; =========== ; 4407 ; Try X=13 Y=62 cycles=4403 R4 nop ; 2 nop ldy #62 ; 2 stloop1:ldx #13 ; 2 stloop2:dex ; 2 bne stloop2 ; 2nt/3 dey ; 2 bne stloop1 ; 2nt/3 lda KEYPRESS ; 4 bpl st_no_keypress ; 3 jmp st_start_over st_no_keypress: jmp st_display_loop ; 3 st_start_over: bit KEYRESET ; clear keypress ; 4 rts ; 6 .include "starring1.inc" .include "starring2.inc"