#include #include #include #include #include #include "gr-sim.h" #include "tfv_utils.h" #include "tfv_zp.h" #include "tfv_sprites.h" static unsigned char flying_map[16][16]= { {0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,}, {0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,}, {0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,}, {0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,}, {4,4,4,4,5,5,5,5,6,6,6,6,7,7,7,7,}, {4,4,4,4,5,5,5,5,6,6,6,6,7,7,7,7,}, {4,4,4,4,5,5,5,5,6,6,6,6,7,7,7,7,}, {4,4,4,4,5,5,5,5,6,6,6,6,7,7,7,7,}, {8,8,8,8,9,9,9,9,10,10,10,10,11,11,11,11,}, {8,8,8,8,9,9,9,9,10,10,10,10,11,11,11,11,}, {8,8,8,8,9,9,9,9,10,10,10,10,11,11,11,11,}, {8,8,8,8,9,9,9,9,10,10,10,10,11,11,11,11,}, {12,12,12,12,13,13,13,13,14,14,14,14,15,15,15,15,}, {12,12,12,12,13,13,13,13,14,14,14,14,15,15,15,15,}, {12,12,12,12,13,13,13,13,14,14,14,14,15,15,15,15,}, {12,12,12,12,13,13,13,13,14,14,14,14,15,15,15,15,}, }; /* Ship Sprites */ unsigned char ship_shadow[]={ 0x5,0x3, 0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0xaa,0x00,0x00, 0x00,0x00,0xaa,0x00,0x00, }; unsigned char ship_forward[]={ 0x5,0x3, 0x00,0x00,0x77,0x00,0x00, 0x50,0x55,0x77,0x55,0x50, 0x01,0x00,0x07,0x00,0x01, }; unsigned char ship_right[]={ 0x5,0x3, 0x50,0x00,0x70,0x77,0x00, 0x01,0x55,0x77,0x55,0x50, 0x00,0x77,0x07,0x00,0x15, }; unsigned char ship_left[]={ 0x5,0x3, 0x00,0x77,0x70,0x00,0x50, 0x50,0x55,0x77,0x55,0x01, 0x15,0x00,0x07,0x77,0x00, }; static int tile_w=16,tile_h=16; /* http://www.helixsoft.nl/articles/circle/sincos.htm */ static double space_z=2.5; // height of the camera above the plane static int horizon=-2; // number of pixels line 0 is below the horizon static double scale_x=20, scale_y=20; // scale of space coordinates to screen coordinates static double bmp_w=40, bmp_h=40; //void mode_7 (BITMAP *bmp, BITMAP *tile, fixed angle, fixed cx, fixed cy, MODE_7_PARAMS params) double BETA=-0.6; void draw_background_mode7(double angle, double cx, double cy) { // current screen position int screen_x, screen_y; // the distance and horizontal scale of the line we are drawing double distance, horizontal_scale; // masks to make sure we don't read pixels outside the tile int mask_x = (tile_w - 1); int mask_y = (tile_h - 1); // step for points in space between two pixels on a horizontal line double line_dx, line_dy; // current space position double space_x, space_y; clear_screens(); for (screen_y = 6; screen_y < bmp_h; screen_y++) { // first calculate the distance of the line we are drawing distance = (space_z * scale_y) / (screen_y + horizon); // then calculate the horizontal scale, or the distance between // space points on this horizontal line horizontal_scale = (distance / scale_x); // calculate the dx and dy of points in space when we step // through all points on this line line_dx = -sin(angle) * horizontal_scale; line_dy = cos(angle) * horizontal_scale; // calculate the starting position space_x = cx + (distance * cos(angle)) - bmp_w/2 * line_dx; space_y = cy + (distance * sin(angle)) - bmp_w/2 * line_dy; space_x+=(BETA*space_z*cos(angle)); space_y+=(BETA*space_z*sin(angle)); // go through all points in this screen line for (screen_x = 0; screen_x < bmp_w; screen_x++) { // get a pixel from the tile and put it on the screen color_equals(flying_map[(int)space_x & mask_x] [(int)space_y&mask_y]); basic_plot(screen_x,screen_y); // advance to the next position in space space_x += line_dx; space_y += line_dy; } } } int flying(void) { int i; unsigned char ch; int xx,yy; int turning=0; double flyx=0,flyy=0; double our_angle=0.0; double dy,dx,speed=0; /************************************************/ /* Flying */ /************************************************/ gr(); xx=17; yy=26; color_equals(COLOR_BLACK); color_equals(COLOR_MEDIUMBLUE); for(i=0;i<20;i++) { hlin(1, 0, 40, i); } color_equals(COLOR_DARKBLUE); for(i=20;i<48;i++) { hlin(1, 0, 40, i); } while(1) { ch=grsim_input(); if ((ch=='q') || (ch==27)) break; if (ch=='g') { BETA+=0.1; printf("Horizon=%lf\n",BETA); } if (ch=='h') { BETA-=0.1; printf("Horizon=%lf\n",BETA); } if (ch=='s') { scale_x++; scale_y++; printf("Scale=%lf\n",scale_x); } if ((ch=='i') || (ch==APPLE_UP)) { if (yy>16) { yy-=2; space_z+=1; } printf("Z=%lf\n",space_z); } if ((ch=='m') || (ch==APPLE_DOWN)) { if (yy<30) { yy+=2; space_z-=1; } printf("Z=%lf\n",space_z); } if ((ch=='j') || (ch==APPLE_LEFT)) { if (turning>0) { turning=0; } else { turning=-20; our_angle-=(6.28/32.0); if (our_angle<0.0) our_angle+=6.28; } // printf("Angle %lf\n",our_angle); } if ((ch=='k') || (ch==APPLE_RIGHT)) { if (turning<0) { turning=0; } else { turning=20; our_angle+=(6.28/32.0); if (our_angle>6.28) our_angle-=6.28; } } if (ch=='z') { speed+=0.05; } if (ch=='x') { speed-=0.05; } if (ch==' ') { speed=0; } { dx = speed * cos (our_angle); dy = speed * sin (our_angle); flyx += dx; flyy += dy; } // gr_copy(0x800,0x400); draw_background_mode7(our_angle, flyx, flyy); grsim_put_sprite_page(0,ship_shadow,xx,30); if (turning==0) grsim_put_sprite_page(0,ship_forward,xx,yy); if (turning<0) { grsim_put_sprite_page(0,ship_left,xx,yy); turning++; } if (turning>0) { grsim_put_sprite_page(0,ship_right,xx,yy); turning--; } grsim_update(); usleep(20000); } return 0; } int main(int argc, char **argv) { grsim_init(); home(); gr(); flying(); return 0; }