include ../../../Makefile.inc ZX02 = ~/research/6502_compression/zx02.git/build/zx02 -f PNG_TO_HGR = ../../../utils/hgr-utils/png2hgr LINKER_SCRIPTS = ../../../linker_scripts DOS33 = ../../../utils/dos33fs-utils/dos33 EMPTY_DISK = ../../../empty_disk/empty.dsk TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft PNG2GR = ../../../utils/gr-utils/png2gr PNG2SPRITES = ../../../utils/gr-utils/png2sprites HGR_SPRITE = ../../../utils/hgr-utils/hgr_make_sprite all: sb_zone.hgr.zx02 sb_zone2.hgr.zx02 \ sb_combined.hgr.zx02 \ sb_title.hgr.zx02 sb_sprites.inc \ bob_bg.hgr.zx02 bob_sprites.inc #### sb_combined.hgr.zx02: sb_zone.hgr sb_zone2.hgr cat sb_zone.hgr > sb_combined.hgr cat sb_zone2.hgr >> sb_combined.hgr $(ZX02) sb_combined.hgr sb_combined.hgr.zx02 #sb_zone.hgr: sb_zone.png # $(PNG_TO_HGR) sb_zone.png > sb_zone.hgr #### bob_bg.hgr.zx02: bob_bg.hgr $(ZX02) bob_bg.hgr bob_bg.hgr.zx02 bob_bg.hgr: bob_bg.png $(PNG_TO_HGR) bob_bg.png > bob_bg.hgr #### sb_zone.hgr.zx02: sb_zone.hgr $(ZX02) sb_zone.hgr sb_zone.hgr.zx02 sb_zone.hgr: sb_zone.png $(PNG_TO_HGR) sb_zone.png > sb_zone.hgr #### sb_zone2.hgr.zx02: sb_zone2.hgr $(ZX02) sb_zone2.hgr sb_zone2.hgr.zx02 sb_zone2.hgr: sb_zone2.png $(PNG_TO_HGR) sb_zone2.png > sb_zone2.hgr #### sb_title.hgr.zx02: sb_title.hgr $(ZX02) sb_title.hgr sb_title.hgr.zx02 sb_title.hgr: sb_title.png $(PNG_TO_HGR) sb_title.png > sb_title.hgr #### # TODO: optimize these a bit sb_sprites.inc: sb_sprites.png $(HGR_SPRITE) -s -l big_head0_sprite sb_sprites.png 0 78 47 134 > sb_sprites.inc $(HGR_SPRITE) -s -l big_head1_sprite sb_sprites.png 56 78 103 134 >> sb_sprites.inc $(HGR_SPRITE) -s -l big_head2_sprite sb_sprites.png 112 78 159 134 >> sb_sprites.inc $(HGR_SPRITE) -s -l big_head3_sprite sb_sprites.png 56 21 103 77 >> sb_sprites.inc $(HGR_SPRITE) -s -l big_head4_sprite sb_sprites.png 112 21 159 77 >> sb_sprites.inc $(HGR_SPRITE) -s -l player_sprite sb_sprites.png 98 138 181 192 >> sb_sprites.inc $(HGR_SPRITE) -s -l shield_left_sprite sb_sprites.png 0 138 83 192 >> sb_sprites.inc $(HGR_SPRITE) -s -l shield_center_sprite sb_sprites.png 196 83 279 137 >> sb_sprites.inc $(HGR_SPRITE) -s -l shield_right_sprite sb_sprites.png 196 138 279 192 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet0_sprite sb_sprites.png 168 1 181 7 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet1_sprite sb_sprites.png 168 8 181 14 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet2_sprite sb_sprites.png 168 15 181 21 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet3_sprite sb_sprites.png 168 22 181 28 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet4_sprite sb_sprites.png 168 29 181 35 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet5_sprite sb_sprites.png 168 36 181 42 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet6_sprite sb_sprites.png 168 43 181 49 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet7_sprite sb_sprites.png 168 50 181 56 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet8_sprite sb_sprites.png 168 57 181 63 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet9_sprite sb_sprites.png 168 64 181 70 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet10_sprite sb_sprites.png 168 71 181 77 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet11_sprite sb_sprites.png 168 78 181 84 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet12_sprite sb_sprites.png 168 85 181 91 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet13_sprite sb_sprites.png 168 92 181 98 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet14_sprite sb_sprites.png 168 99 181 105 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet15_sprite sb_sprites.png 168 106 181 112 >> sb_sprites.inc $(HGR_SPRITE) -s -l your_sprite sb_sprites.png 0 0 41 20 >> sb_sprites.inc $(HGR_SPRITE) -s -l head_sprite sb_sprites.png 56 0 90 20 >> sb_sprites.inc $(HGR_SPRITE) -s -l a_sprite sb_sprites.png 98 0 104 20 >> sb_sprites.inc $(HGR_SPRITE) -s -l splode_sprite sb_sprites.png 112 0 166 20 >> sb_sprites.inc $(HGR_SPRITE) -s -l your_med_sprite sb_sprites.png 0 22 33 31 >> sb_sprites.inc $(HGR_SPRITE) -s -l head_med_sprite sb_sprites.png 0 32 26 41 >> sb_sprites.inc $(HGR_SPRITE) -s -l a_med_sprite sb_sprites.png 42 32 47 41 >> sb_sprites.inc $(HGR_SPRITE) -s -l splode_med_sprite sb_sprites.png 0 42 40 51 >> sb_sprites.inc $(HGR_SPRITE) -s -l your_sm_sprite sb_sprites.png 0 52 19 57 >> sb_sprites.inc $(HGR_SPRITE) -s -l head_sm_sprite sb_sprites.png 28 52 47 57 >> sb_sprites.inc $(HGR_SPRITE) -s -l a_sm_sprite sb_sprites.png 0 58 5 63 >> sb_sprites.inc $(HGR_SPRITE) -s -l splode_sm_sprite sb_sprites.png 14 58 33 63 >> sb_sprites.inc $(HGR_SPRITE) -s -l bullet_done_sprite sb_sprites.png 168 114 180 123 >> sb_sprites.inc $(HGR_SPRITE) -s -l asploding1_sprite sb_sprites.png 196 27 222 52 >> sb_sprites.inc $(HGR_SPRITE) -s -l asploding2_sprite sb_sprites.png 238 27 264 52 >> sb_sprites.inc $(HGR_SPRITE) -s -l asploding3_sprite sb_sprites.png 196 53 222 78 >> sb_sprites.inc $(HGR_SPRITE) -s -l asploding4_sprite sb_sprites.png 238 53 264 78 >> sb_sprites.inc ### bob_sprites.inc: bob_sprites.png Makefile $(HGR_SPRITE) -s -l back_sprite bob_sprites.png 0 0 41 20 > bob_sprites.inc $(HGR_SPRITE) -s -l off_sprite bob_sprites.png 56 0 90 20 >> bob_sprites.inc $(HGR_SPRITE) -s -l baby_sprite bob_sprites.png 98 0 131 20 >> bob_sprites.inc $(HGR_SPRITE) -s -l back_med_sprite bob_sprites.png 0 22 33 31 >> bob_sprites.inc $(HGR_SPRITE) -s -l off_med_sprite bob_sprites.png 0 32 26 41 >> bob_sprites.inc $(HGR_SPRITE) -s -l baby_med_sprite bob_sprites.png 0 42 40 51 >> bob_sprites.inc $(HGR_SPRITE) -s -l back_sm_sprite bob_sprites.png 0 52 19 57 >> bob_sprites.inc $(HGR_SPRITE) -s -l off_sm_sprite bob_sprites.png 28 52 47 57 >> bob_sprites.inc $(HGR_SPRITE) -s -l baby_sm_sprite bob_sprites.png 14 58 33 63 >> bob_sprites.inc #### clean: rm -f *~ *.o *.lst *.zx02 *.hgr sb_sprites.inc bob_sprites.inc