; Riven -- Jungle Island, initial path ; by deater (Vince Weaver) ; Zero Page .include "../zp.inc" .include "../hardware.inc" .include "../common_defines.inc" .include "../qload.inc" .include "disk44_defines.inc" path_start: ;=================== ; init screen ;=================== ; jsr TEXT ; jsr HOME bit KEYRESET bit SET_GR bit PAGE1 bit HIRES bit FULLGR ;======================== ; set up location ;======================== lda #locations sta LOCATIONS_H lda #0 sta DRAW_PAGE sta LEVEL_OVER lda #0 sta JOYSTICK_ENABLED sta UPDATE_POINTER lda #1 sta CURSOR_VISIBLE lda #20 sta CURSOR_X sta CURSOR_Y ;=================================== ; init ;=================================== ; done in title ; lda #$20 ; sta HGR_PAGE ; jsr hgr_make_tables jsr change_location jsr save_bg_14x14 ; save old bg game_loop: ;=================================== ; draw pointer ;=================================== jsr draw_pointer ;=================================== ; handle keypress/joystick ;=================================== jsr handle_keypress ;=================================== ; increment frame count ;=================================== inc FRAMEL bne frame_no_oflo inc FRAMEH frame_no_oflo: ;==================================== ; check level over ;==================================== lda LEVEL_OVER bne really_exit jmp game_loop really_exit: rts ;========================== ; handle split dir ;========================== handle_split_dir1: ; if 19 or less, go to $E0 ; if 20, do nothing ; if 21 or more, go to $E1 lda CURSOR_X cmp #21 bcs go_right cmp #19 bcc go_left rts go_left: lda #$E0 sta LEVEL_OVER rts go_right: lda #$E1 sta LEVEL_OVER rts ;========================== ; includes ;========================== .include "graphics_path/path_graphics.inc" .include "leveldata_path.inc"