; static ; bring blue pages ; by Vince `deater` Weaver (vince@deater.net) / dSr ; with some help from qkumba ; zero page GBASL = $26 GBASH = $27 MASK = $2E COLOR = $30 ;CTEMP = $68 YY = $69 FRAME = $FC SUM = $FD SAVEX = $FE SAVEY = $FF ; soft-switches FULLGR = $C052 PAGE1 = $C054 ; ROM routines PLOT = $F800 ;; PLOT AT Y,A PLOT1 = $F80E ;; PLOT at (GBASL),Y (need MASK to be $0f or $f0) GBASCALC= $F847 ;; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear) SETCOL = $F864 ;; COLOR=A*17 SETGR = $FB40 ;================================ ; Clear screen and setup graphics ;================================ static: jsr SETGR ; set lo-res 40x40 mode bit FULLGR ; make it 40x48 draw_plasma: ldx #39 create_yloop: ldy #47 create_xloop: lda #128 sta SUM txa adc FRAME jsr calcsine tya ; adc FRAME jsr calcsine_div_2 clc stx SAVEX tya adc SAVEX jsr calcsine stx SAVEX sty SAVEY ; clc adc FRAME and #$7 tax lda colorlookup,X jsr SETCOL ldy SAVEX lda SAVEY jsr PLOT ; PLOT Y,A ldx SAVEX ldy SAVEY dey bpl create_xloop dex bpl create_yloop ; X and Y both $FF create_lookup_done: forever_loop: inc FRAME jmp draw_plasma ; jmp forever_loop .if 0 cycle_colors: ; cycle colors ; instead of advancing entire frame, do slightly slower route ; instead now and just incrememnting the frame and doing the ; adjustment at plot time. ; increment frame inc frame_smc+1 ; set/flip pages ; we want to flip pages and then draw to the offscreen one flip_pages: ; ldy #0 ; iny ; y is $FF, make it 0 lda draw_page_smc+1 ; DRAW_PAGE bne done_page dey done_page: ; ldx PAGE1,Y ; set display page to PAGE1 or PAGE2 ldx $BF56,Y ; PAGE1 - $FF eor #$4 ; flip draw page between $400/$800 sta draw_page_smc+1 ; DRAW_PAGE ; plot current frame ; scan whole 40x48 screen and plot each point based on ; lookup table colors plot_frame: ldx #47 ; YY=47 (count backwards) plot_yloop: txa ; get YY into A pha ; save X for later lsr ; call actually wants Ycoord/2 php ; save C flag for mask handling ; ugh can't use PLOT trick as it always will draw something ; to PAGE1 even if we don't want to jsr GBASCALC ; point GBASL/H to address in (A is ycoord/2) ; after, A is GBASL, C is clear lda GBASH ; adjust to be PAGE1/PAGE2 ($400 or $800) draw_page_smc: adc #0 sta GBASH ; increment YY in top nibble of lookup for (yy<<16)+xx ; clc from above, C always 0 lda plot_lookup_smc+1 adc #$10 ; no need to mask as it will oflo and be ignored sta plot_lookup_smc+1 ;========== ldy #39 ; XX = 39 (countdown) ; sets MASK by calling into middle of PLOT routine ; by Y being 39 draw in a spot that gets over-written plp jsr $f806 plot_xloop: tya ; get XX & 0x0f and #$f tax plot_lookup_smc: lda lookup,X ; load lookup, (YY*16)+XX clc frame_smc: adc #$00 ; add in frame and #$f lsr ; we actually only have 8 colors tax lda colorlookup,X ; lookup color sta COLOR ; each nibble should be same jsr PLOT1 ; plot at GBASL,Y (x co-ord goes in Y) dey bpl plot_xloop pla ; restore YY tax dex bpl plot_yloop bmi forever_loop .endif calcsine_div_8: lsr calcsine_div_4: lsr calcsine_div_2: lsr calcsine: stx SAVEX and #$f tax lda sinetable,X clc adc SUM sta SUM ldx SAVEX rts colorlookup: ; blue .byte $55,$22,$66,$77,$ff,$77,$55,$00 sinetable: ; this is actually (32*sin(x)) .byte $00,$0C,$16,$1D .byte $20,$1D,$16,$0C .byte $00,$F4,$EA,$E3 .byte $E0,$E3,$EA,$F4 entry: jmp static ; want this to be at 3f5 ; Length is 116 so start at 384