; Level 1 (Border Town) ; at $6000 level1_data: .byte 116 ;MAX_TILE_X = 116 ; 116 wide .byte 16 ;MAX_TILE_Y = 16 ; 16 tall .byte 1 ;START_KEEN_TILEX = 1 .byte 13 ;START_KEEN_TILEY = 13 .byte 0 ;START_TILEMAP_X = 0 .byte 5 ;START_TILEMAP_Y = 5 .byte 8 ;NUM_ENEMIES = 8 .byte 32 ;HARDTOP_TILES = 32 ; start at 32 .byte 40 ;ALLHARD_TILES = 40 ; start at 40 .align $100 ; at $6100 enemy_data: .byte $0 .align $100 ; at $6200\ oracle_message: .byte $0 .align $100 ; at $6300 level1_data_zx02: .incbin "maps/level1_map.zx02"