;===================== ; entry music entry_music: rts ;===================== ; exit music exit_music: rts ;====================== ; noise when jump jump_noise: rts ;====================== ; noise when bump head head_noise: rts ;====================== ; noise when land after jump land_noise: lda SOUND_STATUS bmi done_land_noise done_land_noise: rts ;====================== ; pickup noise pickup_noise: lda SOUND_STATUS bmi done_pickup_noise done_pickup_noise: rts ;====================== ; buzzer noise ; C, two octaves+C? buzzer_noise: lda SOUND_STATUS bmi done_buzzer_noise done_buzzer_noise: rts ;====================== ; enemy noise enemy_noise: lda SOUND_STATUS bmi done_enemy_noise done_enemy_noise: rts ;====================== ; laser noise laser_noise: lda SOUND_STATUS bmi done_enemy_noise done_laser_noise: rts