; circles tiny -- Apple II Hires ; D0+ used by HGR routines HGR_COLOR = $E4 HGR_PAGE = $E6 D = $F9 XX = $FA YY = $FB R = $FC CX = $FD CY = $FE FRAME = $FF ; soft-switches ; ROM routines HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff HGR = $F3E2 ; set hires page1 and clear $2000-$3fff HPLOT0 = $F457 ; plot at (Y,X), (A) HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X COLORTBL = $F6F6 PLOT = $F800 ; PLOT AT Y,A (A colors output, Y preserved) NEXTCOL = $F85F ; COLOR=COLOR+3 SETCOL = $F864 ; COLOR=A SETGR = $FB40 ; set graphics and clear LO-RES screen BELL2 = $FBE4 WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us circles: jsr HGR2 draw_next: inc FRAME ldy FRAME ; Random Color ; HCOLOR=1+RND(1)*7 lda $F000,Y and #$7 ; mask to 0...7 tax lda COLORTBL,X sta HGR_COLOR ; CX lda $F100,Y and #$7f sta CX clc adc #$40 ; CY lda $F100,Y and #$7f sta CY clc adc #$40 ; R lda $F100,Y and #$3f sta R ; A=40+RND(1)*200:B=40+RND(1)*100:Y=RND(1)*40 ; 3X=0:D=3-2*Y:GOTO6 lda #0 sta XX lda R asl sta YY lda #3 sec sbc YY sta D circle_loop: ; X=X+1 inc XX ; IF D>0 THEN Y=Y-1:D=D+4*(X-Y)+10 lda D bmi else dec YY lda XX sec sbc YY asl asl clc adc D adc #10 jmp store_D else: ; ELSE D=D+4*X+6 lda XX asl asl clc adc D adc #6 store_D: sta D ; HPLOT CX+X,CY+Y lda CX clc adc XX tax ldy #0 lda CY clc adc YY jsr HPLOT0 ; plot at (Y,X), (A) ; HPLOT CX-X,CY+Y ; HPLOT CX+X,CY-Y ; HPLOT CX-X,CY-Y ; HPLOT CX+Y,CY+X ; HPLOT CX-Y,CY+X ; HPLOT CX+Y,CY-X ; HPLOT CX-Y,CY-X ; IFY>=XTHEN4 lda YY cmp XX bcs circle_loop ; GOTO1 bcc draw_next