include ../../Makefile.inc DOS33 = ../../utils/dos33fs-utils/dos33 DOS33_RAW = ../../utils/dos33fs-utils/dos33_raw B2D = ../../utils/bmp2dhr/b2d PNG2GR = ../../utils/gr-utils/png2gr LZSA = ~/research/lzsa/lzsa/lzsa TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft EMPTY_DISK = ../../empty_disk/empty.dsk all: keen.dsk keen.dsk: HELLO LOADER KEEN_TITLE KEEN_MARS KEEN_LEVEL1 #KEEN_LEVEL2 cp $(EMPTY_DISK) keen.dsk $(DOS33) -y keen.dsk SAVE A HELLO $(DOS33) -y keen.dsk BSAVE -a 0x1000 LOADER $(DOS33) -y keen.dsk BSAVE -a 0x4000 KEEN_TITLE $(DOS33) -y keen.dsk BSAVE -a 0x2000 KEEN_MARS $(DOS33) -y keen.dsk BSAVE -a 0x2000 KEEN_LEVEL1 # $(DOS33) -y keen.dsk BSAVE -a 0x2000 KEEN_LEVEL2 ### HELLO: hello.bas $(TOKENIZE) < hello.bas > HELLO #### LOADER: loader.o ld65 -o LOADER loader.o -C ../../linker_scripts/apple2_1000.inc loader.o: loader.s ca65 -o loader.o loader.s -l loader.lst #### KEEN_TITLE: keen_title.o ld65 -o KEEN_TITLE keen_title.o -C ../../linker_scripts/apple2_4000.inc keen_title.o: keen_title.s zp.inc hardware.inc \ zx02_optim.s \ graphics/keen1_title.hgr.zx02 ca65 -o keen_title.o keen_title.s -l keen_title.lst #### KEEN_MARS: keen_mars.o ld65 -o KEEN_MARS keen_mars.o -C ../../linker_scripts/apple2_2000.inc keen_mars.o: keen_mars.s zp.inc hardware.inc game_over.s \ gr_fade.s \ mars_sfx.s longer_sound.s print_help.s \ maps/mars_map.gr.zx02 graphics/parts.gr.zx02 ca65 -o keen_mars.o keen_mars.s -l keen_mars.lst #### KEEN_LEVEL1: keen_level1.o ld65 -o KEEN_LEVEL1 keen_level1.o -C ../../linker_scripts/apple2_2000.inc keen_level1.o: keen_level1.s zp.inc hardware.inc \ print_help.s gr_fast_clear.s quit_yn.s text_drawbox.s \ level1_enemies.s level1_items.s \ graphics/keen_graphics.inc sprites/keen_sprites.inc \ maps/level1_map.lzsa \ status_bar.s draw_keen.s move_keen.s gr_putsprite_crop.s \ draw_tilemap.s \ level1_sfx.s longer_sound.s \ keyboard.s handle_laser.s ca65 -o keen_level1.o keen_level1.s -l keen_level1.lst #### KEEN_LEVEL2: keen_level2.o ld65 -o KEEN_LEVEL2 keen_level2.o -C ../../linker_scripts/apple2_2000.inc keen_level2.o: keen_level2.s zp.inc hardware.inc \ print_help.s gr_fast_clear.s quit_yn.s text_drawbox.s \ enemies_level2.s actions_level2.s item_level2.s \ graphics/keen_graphics.inc keen_sprites.inc \ maps/level2_map.lzsa \ status_bar.s draw_keen.s move_keen.s gr_putsprite_crop.s \ draw_tilemap.s \ sound_effects.s longer_sound.s \ keyboard.s handle_laser.s ca65 -o keen_level2.o keen_level2.s -l keen_level2.lst #### graphics/keen1_title.hgr.zx02: cd graphics && make graphics/keen_graphics.inc: cd graphics && make sprites/keen_sprites.inc: cd sprites && make maps/level1_map.lzsa: cd maps && make #### clean: rm -f *~ *.o *.lst HELLO KEEN_TITLE KEEN_MARS KEEN_LEVEL1 cd graphics && make clean cd maps && make clean # cd title && make clean cd sprites && make clean