;=============================================== ; level data for outside ;=============================================== locations: .word location0,location1 ; RIVEN_OUTSIDE -- outside the door location0: .byte $FF ; north exit .byte LOAD_DSTEPS3<<4|RIVEN_DOWN3 ; south exit .byte $ff ; east exit .byte RIVEN_UNDERDOOR ; west exit .byte $FF ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word outside_n_zx02 ; north bg .word outside_s_zx02 ; south bg .word outside_e_zx02 ; east bg .word outside_w_zx02 ; west bg .byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST ; all bgs .byte $ff ; special exit ; RIVEN_UNDERDOOR -- under the door location1: .byte $FF ; north exit .byte $FF ; south exit .byte $ff ; east exit .byte LOAD_CAVE<<4|RIVEN_LADDER ; west exit .byte $FF ; north exit_dir .byte $FF ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word $0000 ; east bg .word underdoor_w_zx02 ; west bg .byte BG_WEST ; all bgs .byte $ff ; special exit