; Uses the 40x48d page1/page2 every-1-scanline pageflip mode ; self modifying code to get some extra colors (pseudo 40x192 mode) ; by deater (Vince Weaver) credits: ;=================== ; init vars lda #0 sta DRAW_PAGE sta FRAME ; sta FRAME_PLAY_OFFSET ; sta FRAME_PLAY_PAGE ; jsr update_pt3_play ; jsr pt3_write_lc_5 nop nop nop nop nop nop lda #credits_text sta CREDITS_POINTERH ;================== ; setup graphics jsr create_update_type1 ; setup_rasterbars_page_smc=4 ; setup_rasterbars_offset_smc=13 lda #13 sta setup_rasterbars_offset_smc+1 ; setup_rasterbars_bars_start_smc=46 lda #46 sta setup_rasterbars_bars_start_smc+1 ; setup_rasterbars_bars_end_smc=184 lda #184 sta setup_rasterbars_bars_end_smc+1 ; setup_rasterbars_start_addr1_smc:=#<(UPDATE_START+(BARS_START*49)) lda #<(UPDATE_START+(BARS_START*49)) sta setup_rasterbars_start_addr1_smc+1 ; setup_rasterbars_start_addr2_smc:=#>(UPDATE_START+(BARS_START*49)) lda #>(UPDATE_START+(BARS_START*49)) sta setup_rasterbars_start_addr2_smc+1 jsr setup_rasterbars ; change to page0/page0/page1/page1 for first 32 lines ; 0101010101010101010101010101010101010101 ; 1100110011001100110011001100110011001100 ; | *| *| *| *--------| *| *| *| * ; 0 34 78 12 5 4 78 12 56 9 ; 11 1 2 22 33 33 3 lda #$54 sta UPDATE_START+1+(49*3) sta UPDATE_START+1+(49*7) sta UPDATE_START+1+(49*11) sta UPDATE_START+1+(49*15) sta UPDATE_START+1+(49*27) sta UPDATE_START+1+(49*31) sta UPDATE_START+1+(49*35) sta UPDATE_START+1+(49*39) lda #$55 sta UPDATE_START+1+(49*0) sta UPDATE_START+1+(49*4) sta UPDATE_START+1+(49*8) sta UPDATE_START+1+(49*12) sta UPDATE_START+1+(49*24) sta UPDATE_START+1+(49*28) sta UPDATE_START+1+(49*32) sta UPDATE_START+1+(49*36) ; jsr play_frame_compressed ; 6+1237 ;============================= ; Load graphic page0 lda #credits_low sta GBASH lda #$c ; load image to $c00 jsr load_rle_gr lda #4 sta DRAW_PAGE jsr gr_copy_to_current ; copy to page1 jsr play_frame_compressed ; 6+1237 ; GR part bit PAGE1 bit LORES ; 4 bit SET_GR ; 4 bit FULLGR ; 4 ; jsr wait_until_keypressed ;============================= ; Load graphic page1 lda #credits_high sta GBASH lda #$c ; load to $c00 jsr load_rle_gr lda #0 sta DRAW_PAGE jsr gr_copy_to_current jsr play_frame_compressed ; 6+1237 ; GR part bit PAGE0 ; jsr wait_until_keypressed ;============================== ; setup graphics for vapor lock ;============================== jsr vapor_lock ; vapor lock returns with us at beginning of hsync in line ; 114 (7410 cycles), so with 5070 lines to go ; GR part bit LORES ; 4 bit SET_GR ; 4 bit FULLGR ; 4 jsr gr_copy_to_current ; 6+ 9292 ; 5070 + 4550 = 9620 ; 9292 ; 12 ; 6 ; ==== ; 310 ; - 3 for jmp ; 307 ; Try X=9 Y=6 cycles=307 ldy #6 ; 2 tloopA: ldx #9 ; 2 tloopB: dex ; 2 bne tloopB ; 2nt/3 dey ; 2 bne tloopA ; 2nt/3 jmp credits_loop ; 3 .align $100 ;================================================ ; Display Loop ;================================================ ; each scan line 65 cycles ; 1 cycle each byte (40cycles) + 25 for horizontal ; Total of 12480 cycles to draw screen ; Vertical blank = 4550 cycles (70 scan lines) ; Total of 17030 cycles to get back to where was ; We want to alternate between page1 and page2 every 65 cycles ; vblank = 4550 cycles to do scrolling credits_loop: jsr $9800 ;====================================================== ; We have 4550 cycles in the vblank, use them wisely ;====================================================== ; 4550 -- VBLANK ; -582 -- erase 22+4*(8+6+126) = 582 ; -696 -- move+draw 4*(16+26+6+126) = 696 ; -10 -- keypress ; -12 -- call/return of draw code ; -446 -- do_words ;-1246 -- play music ; -7 -- wrap ;======= ; 1551 //2804 ; 3+2+2+6+1237 play music ; 3+2+3+6+1237 play fake (-1) lda FRAME_PLAY_PAGE ; 3 cmp #$A ; 2 ; FIXME beq play_fake ; 3 ; -1 play_actual: jsr play_frame_compressed ; 6+1237 \ jmp pad_time ; 3 / 1245 play_fake: jsr fake_music_play ; 6+1239 pad_time: ; we erase, then draw ; doing a blanket erase of all 128 lines would cost 3459 cycles! ;========================= ; do words ;========================= jsr draw_credits ; 6+440 ;========================= ; ERASE ;========================= lda #$00 ; 2 sta smc_raster_color1_1+1 ; 4 sta smc_raster_color1_2+1 ; 4 sta smc_raster_color2_1+1 ; 4 sta smc_raster_color2_2+1 ; 4 sta smc_raster_color3_1+1 ; 4 ;============= ; 22 ; erase red lda red_x ; 4 and #$7f ; 2 tax ; 2 jsr draw_rasterbar ; 6+126 ; erase yellow lda yellow_x ; 4 and #$7f ; 2 tax ; 2 jsr draw_rasterbar ; 6+126 ; erase green lda green_x ; 4 and #$7f ; 2 tax ; 2 jsr draw_rasterbar ; 6+126 ; erase red lda blue_x ; 4 and #$7f ; 2 tax ; 2 jsr draw_rasterbar ; 6+126 ;========================= ; MOVE and DRAW ;========================= ;============ ; move red ldy red_x ; 4 lda movement_table,Y ; 4 sta red_x ; 4 and #$7f ; 2 tax ; 2 ;========== ; 16 ; draw red lda #$33 ; 2 sta smc_raster_color1_1+1 ; 4 sta smc_raster_color1_2+1 ; 4 lda #$bb ; 2 sta smc_raster_color2_1+1 ; 4 sta smc_raster_color2_2+1 ; 4 lda #$ff ; 2 sta smc_raster_color3_1+1 ; 4 ;============= ; 26 jsr draw_rasterbar ; 6+126 ;============ ; move yellow ldy yellow_x ; 4 lda movement_table,Y ; 4 sta yellow_x ; 4 and #$7f ; 2 tax ; 2 ;========== ; 16 ; draw yellow lda #$88 ; 2 sta smc_raster_color1_1+1 ; 4 sta smc_raster_color1_2+1 ; 4 lda #$dd ; 2 sta smc_raster_color2_1+1 ; 4 sta smc_raster_color2_2+1 ; 4 lda #$ff ; 2 sta smc_raster_color3_1+1 ; 4 ;============= ; 26 jsr draw_rasterbar ; 6+126 ;============ ; move green ldy green_x ; 4 lda movement_table,Y ; 4 sta green_x ; 4 and #$7f ; 2 tax ; 2 ;========== ; 16 ; draw green lda #$44 ; 2 sta smc_raster_color1_1+1 ; 4 sta smc_raster_color1_2+1 ; 4 lda #$cc ; 2 sta smc_raster_color2_1+1 ; 4 sta smc_raster_color2_2+1 ; 4 lda #$ff ; 2 sta smc_raster_color3_1+1 ; 4 ;============= ; 26 jsr draw_rasterbar ; 6+126 ;============ ; move blue ldy blue_x ; 4 lda movement_table,Y ; 4 sta blue_x ; 4 and #$7f ; 2 tax ; 2 ;========== ; 16 ; draw blue lda #$22 ; 2 sta smc_raster_color1_1+1 ; 4 sta smc_raster_color1_2+1 ; 4 lda #$66 ; 2 sta smc_raster_color2_1+1 ; 4 sta smc_raster_color2_2+1 ; 4 lda #$ff ; 2 sta smc_raster_color3_1+1 ; 4 ;============= ; 26 jsr draw_rasterbar ; 6+126 ;============================ ; WAIT for VBLANK to finish ;============================ ; want 1551 ; Try X=102 Y=3 cycles=1549R2 nop ldy #3 ; 2 tloop1: ldx #102 ; 2 tloop2: dex ; 2 bne tloop2 ; 2nt/3 dey ; 2 bne tloop1 ; 2nt/3 lda KEYPRESS ; 4 bpl cno_keypress ; 3 rts cno_keypress: jmp credits_loop ; 3 ;======================== ; Draw a rasterbar ; unroll as memory is free! haha ;======================== ; X is location ; 2+22+24+24+24+24+6 = 126 draw_rasterbar: ldy #0 ; 2 ;==== lda y_lookup_l,X ; 4 sta OUTL ; 3 lda y_lookup_h,X ; 4 sta OUTH ; 3 smc_raster_color1_1: lda #$33 ; 2 sta (OUTL),Y ; 6 ;============ ; 22 inx ; 2 lda y_lookup_l,X ; 4 sta OUTL ; 3 lda y_lookup_h,X ; 4 sta OUTH ; 3 smc_raster_color2_1: lda #$bb ; 2 sta (OUTL),Y ; 6 inx ; 2 lda y_lookup_l,X ; 4 sta OUTL ; 3 lda y_lookup_h,X ; 4 sta OUTH ; 3 smc_raster_color3_1: lda #$ff ; 2 sta (OUTL),Y ; 6 inx lda y_lookup_l,X ; 4 sta OUTL ; 3 lda y_lookup_h,X ; 4 sta OUTH ; 3 smc_raster_color2_2: lda #$bb ; 2 sta (OUTL),Y ; 6 inx lda y_lookup_l,X ; 4 sta OUTL ; 3 lda y_lookup_h,X ; 4 sta OUTH ; 3 smc_raster_color1_2: lda #$33 ; 2 sta (OUTL),Y ; 6 rts ; 6 red_x: .byte $10 yellow_x: .byte $20 green_x: .byte $30 blue_x: .byte $40 ;================================= ; draw credits ;================================= ; credits pointer ; ; noframe: 13 = 13 (need 427) +12 ; end: 13+12= 25 (need 415) +83 ; newchar: 13+12+4+79 = 108 (need 333) +332 ; putchar: 13+12+4+377+28+6 = 440 draw_credits: inc FRAME ; 5 lda FRAME ; 3 and #$7 ; 2 beq credits_handle_next ; 3 ;==== ; 13 credits_long_delay: ; -1 ; 12+1 = 13 cycles lda TEMP ; 3 lda TEMP ; 3 lda TEMP ; 3 nop ; 2 nop ; 2 credits_skip: ; 83 cycles lda #56 ; 2 jsr delay_a ; delay 25+a (81) credits_short_delay: ; 332 cycles-6 = 326 ; 83 cycles lda #56 ; 2 jsr delay_a ; delay 25+a (81) ; 243 cycles lda #216 ; 2 jsr delay_a ; delay 25+a (241) rts ; 6 credits_handle_next: ldy #0 ; 2 lda (CREDITS_POINTERL),Y ; 5 cmp #$ff ; 2 beq credits_skip ; 3 ;=== ; 12 ; -1 cmp #'@' ; 2 bcs credits_put_char ; bge ; 3 ;==== ; 4 credits_check_xy: ; -1 sta CREDITS_Y ; 3 iny ; 2 lda (CREDITS_POINTERL),Y ; 5 sta CREDITS_X ; 3 iny ; 2 ;==== ; 14 lda (CREDITS_POINTERL),Y ; 5 sta colors_hi ; 4 iny ; 2 lda (CREDITS_POINTERL),Y ; 5 sta colors_hi+1 ; 4 iny ; 2 lda (CREDITS_POINTERL),Y ; 5 sta colors_lo ; 4 iny ; 2 lda (CREDITS_POINTERL),Y ; 5 sta colors_lo+1 ; 4 iny ; 2 ;=== ; 44 clc ; 2 tya ; 2 adc CREDITS_POINTERL ; 3 sta CREDITS_POINTERL ; 3 lda #0 ; 2 adc CREDITS_POINTERH ; 3 sta CREDITS_POINTERH ; 3 jmp credits_short_delay ; 3 ;==== ; 21 credits_put_char: ldx CREDITS_X ; 3 ldy CREDITS_Y ; 3 jsr put_char ; 6+365 ;====== ; 377 clc ; 2 lda CREDITS_X ; 3 adc #4 ; 2 sta CREDITS_X ; 3 clc ; 2 lda #1 ; 2 adc CREDITS_POINTERL ; 3 sta CREDITS_POINTERL ; 3 lda #0 ; 2 adc CREDITS_POINTERH ; 3 sta CREDITS_POINTERH ; 3 ;===== ; 28 draw_credits_end: rts ; 6 .align $100 credits_text: .byte 0,10, $B1,$3F,$F3,$1B, 'C','O','D','E','[' ; "CODE:" .byte 6,8, $B1,$3F,$F3,$1B, 'D','E','A','T','E','R' ; "DEATER" .byte '@','@' ; time pad .byte 0,10, $00,$00,$00,$00, 'C','O','D','E','[' ; "CODE:" .byte 6,8, $00,$00,$00,$00, 'D','E','A','T','E','R' ; "DEATER" .byte 0,8, $D8,$9F,$F9,$8D, 'M','U','S','I','C','[' ; "MUSIC:" .byte 6,14, $D8,$9F,$F9,$8D, 'D','Y','A' ; "DYA" .byte '@','@' ; time pad .byte 0,8, $00,$00,$00,$00, 'M','U','S','I','C','[' ; "MUSIC:" .byte 6,14, $00,$00,$00,$00, 'D','Y','A' ; "DYA" .byte 0,8, $72,$6F,$F6,$27, 'M','A','G','I','C','[' ; "MAGIC:" .byte 6,8, $72,$6F,$F6,$27, 'Q','K','U','M','B','A' ; "QKUMBA" .byte '@','@' ; time pad .byte 0,8, $00,$00,$00,$00, 'M','A','G','I','C','[' ; "MAGIC:" .byte 6,8, $00,$00,$00,$00, 'Q','K','U','M','B','A' ; "QKUMBA" .byte 0,8, $C4,$CF,$FC,$4C, 'T','H','A','N','K','S' ; "THANKS" .byte 6,4, $C4,$CF,$FC,$4C, 'F','R','O','G','Y','S','U','E' ; "FROGYSUE" .byte '@' ; time pad .byte 0,8, $00,$00,$00,$00, 'T','H','A','N','K','S' ; "THANKS" .byte 6,4, $00,$00,$00,$00, 'F','R','O','G','Y','S','U','E' ; "FROGYSUE" .byte 0,10, $75,$5F,$F5,$57, 'A','@','V','M','W' ; "A VMW" .byte 6,0, $75,$5F,$F5,$57, 'P','R','O','D','U','C','T','I','O','N' ; "PRODUCTION" .byte 255 ; done credits_text_end: .assert >credits_text = >(credits_text_end-1), error, "credits_text crosses page" fake_music_play: ; 1239 - 6 (ret) = 1233 jsr clear_ay_both ; 6+1048 ; 1233-1054=179 ; Try X=2 Y=11 cycles=177R2 nop ldy #11 ; 2 uloop1: ldx #2 ; 2 uloop2: dex ; 2 bne uloop2 ; 2nt/3 dey ; 2 bne uloop1 ; 2nt/3 rts fake_music_play_end: .assert >fake_music_play = >fake_music_play_end, error, "fake_music_play crosses page"