; Ootw for Apple II Lores ; by Vince "Deater" Weaver .include "zp.inc" .include "hardware.inc" ootw: ; Initialize some variables lda #0 sta GAME_OVER sta EQUAKE_PROGRESS sta EARTH_OFFSET sta KICKING sta CROUCHING sta WHICH_CAVE sta BEAST_OUT lda #22 sta PHYSICIST_Y lda #20 sta PHYSICIST_X lda #1 sta DIRECTION lda #40 sta BOULDER_Y ;======================= ; Initialize the slugs ;======================= jsr init_slugs ;======================= ; Enter the game ;======================= jsr ootw_pool ;=========================== ; quit_level ;=========================== quit_level: jsr TEXT jsr HOME lda KEYRESET ; clear strobe lda #0 sta DRAW_PAGE lda #end_message sta OUTH jsr move_and_print jsr move_and_print wait_loop: lda KEYPRESS bpl wait_loop lda KEYRESET ; clear strobe jmp ootw end_message: .byte 8,10,"PRESS RETURN TO CONTINUE",0 .byte 11,20,"ACCESS CODE: IH8S",0 .include "ootw_rope.s" .include "ootw_pool.s" .include "ootw_cavern.s" .include "ootw_mesa.s" .include "physicist.s" .include "sluggy.s" .include "earthquake.s" .include "text_print.s" .include "gr_pageflip.s" .include "gr_unrle.s" .include "gr_fast_clear.s" .include "gr_copy.s" .include "gr_make_quake.s" .include "gr_putsprite.s" .include "gr_putsprite_flipped.s" .include "gr_offsets.s" .include "random16.s" .include "keyboard.s" ; room backgrounds .include "ootw_pool.inc" .include "ootw_cavern.inc" .include "ootw_cavern2.inc" .include "ootw_cavern3.inc" .include "ootw_rope.inc" .include "ootw_underwater.inc" ; sprites .include "sprites_ootw.inc" .include "sprites_physicist.inc" .include "sprites_slugs.inc" .include "sprites_beast.inc" ; cutscenes .include "cutscene_slug.s" .include "cutscene_beast.s"