;================================ ; Print Game Over ;================================ game_over: ;=================== ; init screen jsr TEXT jsr HOME bit KEYRESET ;=================== ; init vars lda #0 sta DRAW_PAGE lda #game_over_text sta OUTH jsr move_and_print jsr wait_until_keypressed ; tail call? rts ; 0 1 2 3 ; 0123456789012345678901234567890123456789 game_over_text: .byte 11, 10, "*** GAME OVER ***",0