robe_sprites_xsize: .byte 2, 2, 2, 2, 2, 2 ; right ; 0 .byte 2, 2, 2, 2, 2, 2 ; left ; 6 .byte 2, 2, 2, 2, 2, 2 ; up ; 12 .byte 2, 2, 2, 2, 2, 2 ; down ; 18 flame_sprites_xsize: .byte 2, 2, 2 ; right ; 24 .byte 2, 2, 2 ; left ; 27 .byte 2, 2, 2 ; up ; 30 .byte 2, 2, 2 ; down ; 33 robe_sprites_ysize: .byte 30, 30, 30, 30, 30, 30 ; right .byte 30, 30, 30, 30, 30, 30 ; left .byte 30, 30, 30, 30, 30, 30 ; up .byte 30, 30, 30, 30, 30, 30 ; down flame_sprites_ysize: .byte 9, 9, 9 ; right .byte 9, 9, 9 ; left .byte 9, 9, 9 ; up .byte 9, 9, 9 ; down robe_sprites_data_l: .byte robe_r0_sprite,>robe_r1_sprite,>robe_r2_sprite .byte >robe_r3_sprite,>robe_r4_sprite,>robe_r5_sprite .byte >robe_l0_sprite,>robe_l1_sprite,>robe_l2_sprite .byte >robe_l3_sprite,>robe_l4_sprite,>robe_l5_sprite .byte >robe_u0_sprite,>robe_u1_sprite,>robe_u2_sprite .byte >robe_u3_sprite,>robe_u4_sprite,>robe_u5_sprite .byte >robe_d0_sprite,>robe_d1_sprite,>robe_d2_sprite .byte >robe_d3_sprite,>robe_d4_sprite,>robe_d5_sprite flame_sprites_data_h: .byte >flame_r0_sprite,>flame_r1_sprite,>flame_r2_sprite .byte >flame_l0_sprite,>flame_l1_sprite,>flame_l2_sprite .byte >flame_u0_sprite,>flame_u1_sprite,>flame_u2_sprite .byte >flame_d0_sprite,>flame_d1_sprite,>flame_d2_sprite robe_mask_data_l: .byte robe_r0_mask,>robe_r1_mask,>robe_r2_mask .byte >robe_r3_mask,>robe_r4_mask,>robe_r5_mask .byte >robe_l0_mask,>robe_l1_mask,>robe_l2_mask .byte >robe_l3_mask,>robe_l4_mask,>robe_l5_mask .byte >robe_u0_mask,>robe_u1_mask,>robe_u2_mask .byte >robe_u3_mask,>robe_u4_mask,>robe_u5_mask .byte >robe_d0_mask,>robe_d1_mask,>robe_d2_mask .byte >robe_d3_mask,>robe_d4_mask,>robe_d5_mask flame_mask_data_h: .byte >flame_r0_mask,>flame_r1_mask,>flame_r2_mask .byte >flame_l0_mask,>flame_l1_mask,>flame_l2_mask .byte >flame_u0_mask,>flame_u1_mask,>flame_u2_mask .byte >flame_d0_mask,>flame_d1_mask,>flame_d2_mask .include "robe_sprites.inc" .include "flame_sprites.inc"