add audio to credits move flip_pages.s into QLOAD? + disk handling code + on every load check to make sure disk hasn't been swapped? can put expected disk number at beginning of each thing we load and compare against it + Keyboard handling - still buggy, especially when clicking on something??? - Better keyboard handling on IIe -> was actually one of the main reasons I started working on this title: -> maybe have "new game / load game" shown? disk00: + cyan intro use page flipping on Apple IIe with auxmem? + atrus intro + capture movie: + opening movie: implement it ESC key... in wait_a_bit write to WAIT_KEYPRESS disk01: + maybe redo opening graphics disk39: -> try to fit more locations + outside/overlook_s is there but won't fit + projector_e also there, prob will fit + re-arrange disk so projector gets the extra 4k -> try to fit last little bit of maglev sequence + do the handle animation at end? + sound effects? + if out of room in RAM (but not disk) optionally load tail end to language card on machines that have it? disk40: -> implement maglev flip -> implement maglev back disk41: disk43: -> implement cart