include ../Makefile.inc DOS33 = ../dos33fs-utils/dos33 DOS33_RAW = ../dos33fs-utils/dos33_raw B2D = ../bmp2dhr/b2d PNG2GR = ../gr-utils/png2gr LZSA = ~/research/lzsa/lzsa/lzsa all: duke.dsk duke.dsk: HELLO LOADER DUKE_TITLE DUKE cp empty.dsk duke.dsk $(DOS33) -y duke.dsk SAVE A HELLO $(DOS33) -y duke.dsk BSAVE -a 0x1000 LOADER $(DOS33) -y duke.dsk BSAVE -a 0x2000 DUKE $(DOS33) -y duke.dsk BSAVE -a 0x4000 DUKE_TITLE ### HELLO: hello.bas ../asoft_basic-utils/tokenize_asoft < hello.bas > HELLO #### LOADER: loader.o ld65 -o LOADER loader.o -C ../linker_scripts/apple2_1000.inc loader.o: loader.s ca65 -o loader.o loader.s -l loader.lst #### DUKE_TITLE: duke_title.o ld65 -o DUKE_TITLE duke_title.o -C ../linker_scripts/apple2_4000.inc duke_title.o: duke_title.s zp.inc hardware.inc ca65 -o duke_title.o duke_title.s -l duke_title.lst #### DUKE: duke.o ld65 -o DUKE duke.o -C ../linker_scripts/apple2_2000.inc duke.o: duke.s zp.inc hardware.inc duke.s \ print_help.s gr_fast_clear.s quit_yn.s text_drawbox.s level_end.s \ enemies.s \ graphics/duke_graphics.inc \ maps/level1_map.lzsa \ status_bar.s draw_duke.s move_duke.s gr_putsprite_crop.s \ draw_tilemap.s \ sound_effects.s \ keyboard.s handle_laser.s ca65 -o duke.o duke.s -l duke.lst #### graphics/duke_graphics.inc: cd graphics && make title/new_title.lzsa: cd title && make maps/level1_map.lzsa: cd maps && make #### clean: rm -f *~ *.o *.lst HELLO DUKE cd graphics && make clean cd maps && make clean cd title && make clean