;======================= ; draw exit flames ;======================= draw_flames: ; draw left_flame lda FRAMEL and #$3 tay lda lflame_l,Y sta INL lda lflame_h,Y sta INH l_flame_x_smc: ldx #31 ; 217 stx XPOS l_flame_y_smc: lda #108 sta YPOS jsr hgr_draw_sprite ; draw right_flame lda FRAMEL and #$3 tay lda rflame_l,Y sta INL lda rflame_h,Y sta INH r_flame_x_smc: ldx #35 ; 245 stx XPOS r_flame_y_smc: lda #108 sta YPOS jmp hgr_draw_sprite ; rts lflame_l: .byte lflame1_sprite,>lflame2_sprite,>lflame3_sprite,>lflame4_sprite rflame_l: .byte rflame1_sprite,>rflame2_sprite,>rflame3_sprite,>rflame4_sprite