#include #include #include #include #include #include "gr-sim.h" #include "tfv_utils.h" #include "tfv_zp.h" #include "tfv_sprites.h" /* Mode7 code based on code from: */ /* http://www.helixsoft.nl/articles/circle/sincos.htm */ static unsigned char flying_map[64]= { 2,15,15,15, 15,15,15, 2, 13,12,12, 8, 4, 4, 0,13, 13,12,12,12, 8, 4, 4,13, 13,12,12, 8, 4, 4, 4,13, 13,12, 9, 9, 8, 4, 4,13, 13,12, 9, 8, 4, 4, 4,13, 13,12, 9, 9, 1, 4, 4,13, 2,13,13,13, 13,13,13, 2}; #define TILE_W 64 #define TILE_H 64 #define MASK_X (TILE_W - 1) #define MASK_Y (TILE_H - 1) #define LOWRES_W 40 #define LOWRES_H 40 static int lookup_map(int x, int y) { int color; color=2; x=x&MASK_X; y=y&MASK_Y; if ( ((y&0x3)==1) && ((x&7)==0) ) color=14; if ( ((y&0x3)==3) && ((x&7)==4) ) color=14; if ((y<8) && (x<8)) { color=flying_map[(y*8)+x]; } /* 2 2 2 2 2 2 2 2 */ /* 14 14 2 2 2 2 2 2 */ /* 2 2 2 2 14 14 2 2 */ /* 2 2 2 2 2 2 2 2 */ return color; } static double space_z=4.5; // height of the camera above the plane static int horizon=-2; // number of pixels line 0 is below the horizon static double scale_x=20, scale_y=20; double BETA=-0.5; static int over_water; // current screen position static int screen_x, screen_y; static char angle=0; // map coordinates double cx=0.0,cy=0.0; #if 1 #define ANGLE_STEPS 16 double sin_table[ANGLE_STEPS]={ 0.000000, 0.382683, 0.707107, 0.923880, 1.000000, 0.923880, 0.707107, 0.382683, 0.000000, -0.382683, -0.707107, -0.923880, -1.000000, -0.923880, -0.707107, -0.382683, }; double our_sin(unsigned char angle) { return sin_table[angle&0xf]; } double our_cos(unsigned char angle) { return sin_table[(angle+4)&0xf]; } // // Non-detailed version // // struct fixed_type {unsigned char i; unsigned char f;}; void draw_background_mode7(void) { // the distance and horizontal scale of the line we are drawing double distance, horizontal_scale; // step for points in space between two pixels on a horizontal line double line_dx, line_dy; // current space position double space_x, space_y; int map_color; over_water=0; /* Draw Sky */ /* Originally wanted to be fancy and have sun too, but no */ color_equals(COLOR_MEDIUMBLUE); for(screen_y=0;screen_y<6;screen_y+=2) { hlin_double(ram[DRAW_PAGE], 0, 40, screen_y); } /* Draw hazy horizon */ color_equals(COLOR_GREY); hlin_double(ram[DRAW_PAGE], 0, 40, 6); for (screen_y = 8; screen_y < LOWRES_H; screen_y++) { // first calculate the distance of the line we are drawing distance = (space_z * scale_y) / (screen_y + horizon); // then calculate the horizontal scale, or the distance between // space points on this horizontal line horizontal_scale = (distance / scale_x); // calculate the dx and dy of points in space when we step // through all points on this line line_dx = -our_sin(angle) * horizontal_scale; line_dy = our_cos(angle) * horizontal_scale; // calculate the starting position space_x = cx + (distance * our_cos(angle)) - LOWRES_W/2 * line_dx; space_y = cy + (distance * our_sin(angle)) - LOWRES_W/2 * line_dy; // Move camera back a bit double factor; factor=space_z*BETA; // factor=2.0*BETA; space_x+=factor*our_cos(angle); space_y+=factor*our_sin(angle); // go through all points in this screen line for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) { // get a pixel from the tile and put it on the screen map_color=lookup_map((int)space_x,(int)space_y); ram[COLOR]=map_color; ram[COLOR]|=map_color<<4; if (screen_x==20) { if (map_color==COLOR_DARKBLUE) over_water=1; else over_water=0; } hlin_double(ram[DRAW_PAGE], screen_x, screen_x+1, screen_y); // advance to the next position in space space_x += line_dx; space_y += line_dy; } } } #define SHIPX 15 int flying(void) { unsigned char ch; int shipy; int turning=0; double dy,dx,speed=0; int draw_splash=0; /************************************************/ /* Flying */ /************************************************/ gr(); shipy=20; while(1) { if (draw_splash>0) draw_splash--; ch=grsim_input(); if ((ch=='q') || (ch==27)) break; #if 0 if (ch=='g') { BETA+=0.1; printf("Horizon=%lf\n",BETA); } if (ch=='h') { BETA-=0.1; printf("Horizon=%lf\n",BETA); } if (ch=='s') { scale_x++; scale_y++; printf("Scale=%lf\n",scale_x); } #endif if ((ch=='w') || (ch==APPLE_UP)) { if (shipy>16) { shipy-=2; space_z+=1; } printf("Z=%lf\n",space_z); } if ((ch=='s') || (ch==APPLE_DOWN)) { if (shipy<28) { shipy+=2; space_z-=1; } else { draw_splash=10; } printf("Z=%lf\n",space_z); } if ((ch=='a') || (ch==APPLE_LEFT)) { if (turning>0) { turning=0; } else { turning=-20; angle-=1; if (angle<0) angle+=ANGLE_STEPS; } } if ((ch=='d') || (ch==APPLE_RIGHT)) { if (turning<0) { turning=0; } else { turning=20; angle+=1; if (angle>=ANGLE_STEPS) angle-=ANGLE_STEPS; } } if (ch=='z') { if (speed>0.5) speed=0.5; speed+=0.05; } if (ch=='x') { if (speed<-0.5) speed=-0.5; speed-=0.05; } if (ch==' ') { speed=0; } dx = speed * our_cos (angle); dy = speed * our_sin (angle); cx += dx; cy += dy; draw_background_mode7();//our_angle, flyx, flyy); if (turning==0) { if ((speed>0.0) && (over_water)&&(draw_splash)) { grsim_put_sprite(splash_forward, SHIPX+1,shipy+9); } grsim_put_sprite(shadow_forward,SHIPX+3,31+space_z); grsim_put_sprite(ship_forward,SHIPX,shipy); } if (turning<0) { if ((shipy>25) && (speed>0.0)) draw_splash=1; if (over_water&&draw_splash) { grsim_put_sprite(splash_left, SHIPX+1,36); } grsim_put_sprite(shadow_left,SHIPX+3,31+space_z); grsim_put_sprite(ship_left,SHIPX,shipy); turning++; } if (turning>0) { if ((shipy>25) && (speed>0.0)) draw_splash=1; if (over_water&&draw_splash) { grsim_put_sprite(splash_right, SHIPX+1,36); } grsim_put_sprite(shadow_right,SHIPX+3,31+space_z); grsim_put_sprite(ship_right,SHIPX,shipy); turning--; } page_flip(); usleep(20000); } return 0; } #else #define ANGLE_STEPS 32 double our_sin(unsigned char angle) { double r; r=3.14159265358979*2.0*(double)angle/(double)ANGLE_STEPS; return sin(r); } double our_cos(unsigned char angle) { double r; r=3.14159265358979*2.0*(double)angle/(double)ANGLE_STEPS; return cos(r); } // // Detailed version // // void draw_background_mode7(void) { // the distance and horizontal scale of the line we are drawing double distance, horizontal_scale; // step for points in space between two pixels on a horizontal line double line_dx, line_dy; // current space position double space_x, space_y; int map_color; over_water=0; /* Draw Sky */ /* Originally wanted to be fancy and have sun too, but no */ color_equals(COLOR_MEDIUMBLUE); for(screen_y=0;screen_y<6;screen_y+=2) { hlin_double(ram[DRAW_PAGE], 0, 40, screen_y); } /* Draw hazy horizon */ color_equals(COLOR_GREY); hlin_double(ram[DRAW_PAGE], 0, 40, 6); for (screen_y = 8; screen_y < LOWRES_H; screen_y++) { // first calculate the distance of the line we are drawing distance = (space_z * scale_y) / (screen_y + horizon); // then calculate the horizontal scale, or the distance between // space points on this horizontal line horizontal_scale = (distance / scale_x); // calculate the dx and dy of points in space when we step // through all points on this line line_dx = -our_sin(angle) * horizontal_scale; line_dy = our_cos(angle) * horizontal_scale; // calculate the starting position space_x = cx + (distance * our_cos(angle)) - LOWRES_W/2 * line_dx; space_y = cy + (distance * our_sin(angle)) - LOWRES_W/2 * line_dy; // Move camera back a bit double factor; factor=space_z*BETA; space_x+=factor*our_cos(angle); space_y+=factor*our_sin(angle); // go through all points in this screen line for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) { // get a pixel from the tile and put it on the screen map_color=lookup_map((int)space_x,(int)space_y); color_equals(map_color); if (screen_x==20) { if (map_color==COLOR_DARKBLUE) over_water=1; else over_water=0; } plot(screen_x,screen_y); // advance to the next position in space space_x += line_dx; space_y += line_dy; } } } #define SHIPX 15 int flying(void) { unsigned char ch; int shipy; int turning=0; double dy,dx,speed=0; int draw_splash=0; /************************************************/ /* Flying */ /************************************************/ gr(); shipy=20; while(1) { if (draw_splash>0) draw_splash--; ch=grsim_input(); if ((ch=='q') || (ch==27)) break; #if 0 if (ch=='g') { BETA+=0.1; printf("Horizon=%lf\n",BETA); } if (ch=='h') { BETA-=0.1; printf("Horizon=%lf\n",BETA); } if (ch=='s') { scale_x++; scale_y++; printf("Scale=%lf\n",scale_x); } #endif if ((ch=='w') || (ch==APPLE_UP)) { if (shipy>16) { shipy-=2; space_z+=1; } printf("Z=%lf\n",space_z); } if ((ch=='s') || (ch==APPLE_DOWN)) { if (shipy<28) { shipy+=2; space_z-=1; } else { draw_splash=10; } printf("Z=%lf\n",space_z); } if ((ch=='a') || (ch==APPLE_LEFT)) { if (turning>0) { turning=0; } else { turning=-20; angle-=1; if (angle<0) angle+=ANGLE_STEPS; } } if ((ch=='d') || (ch==APPLE_RIGHT)) { if (turning<0) { turning=0; } else { turning=20; angle+=1; if (angle>=ANGLE_STEPS) angle-=ANGLE_STEPS; } } if (ch=='z') { if (speed>0.5) speed=0.5; speed+=0.05; } if (ch=='x') { if (speed<-0.5) speed=-0.5; speed-=0.05; } if (ch==' ') { speed=0; } dx = speed * our_cos (angle); dy = speed * our_sin (angle); cx += dx; cy += dy; draw_background_mode7();//our_angle, flyx, flyy); if (turning==0) { if ((speed>0.0) && (over_water)&&(draw_splash)) { grsim_put_sprite(splash_forward, SHIPX+1,shipy+9); } grsim_put_sprite(shadow_forward,SHIPX+3,31+space_z); grsim_put_sprite(ship_forward,SHIPX,shipy); } if (turning<0) { if ((shipy>25) && (speed>0.0)) draw_splash=1; if (over_water&&draw_splash) { grsim_put_sprite(splash_left, SHIPX+1,36); } grsim_put_sprite(shadow_left,SHIPX+3,31+space_z); grsim_put_sprite(ship_left,SHIPX,shipy); turning++; } if (turning>0) { if ((shipy>25) && (speed>0.0)) draw_splash=1; if (over_water&&draw_splash) { grsim_put_sprite(splash_right, SHIPX+1,36); } grsim_put_sprite(shadow_right,SHIPX+3,31+space_z); grsim_put_sprite(ship_right,SHIPX,shipy); turning--; } page_flip(); usleep(20000); } return 0; } #endif