; D'NI -- deep beneath New Mexico ; by deater (Vince Weaver) ; Zero Page .include "zp.inc" .include "hardware.inc" .include "common_defines.inc" .include "common_routines.inc" dni_start: ;=================== ; init screen jsr TEXT jsr HOME bit KEYRESET bit SET_GR bit PAGE0 bit LORES bit FULLGR ;================= ; set up location ;================= lda #locations sta LOCATIONS_H lda #0 sta DRAW_PAGE sta LEVEL_OVER sta ANIMATE_FRAME ; init cursor lda #20 sta CURSOR_X sta CURSOR_Y ; set up initial location jsr update_game_complete jsr change_location lda #1 sta CURSOR_VISIBLE ; visible at first game_loop: ;================= ; reset things ;================= lda #0 sta IN_SPECIAL sta IN_RIGHT sta IN_LEFT ;==================================== ; copy background to current page ;==================================== jsr gr_copy_to_current ;==================================== ; handle special-case forground logic ;==================================== ; things always happening lda LOCATION cmp #DNI_DESK bne done_foreground jsr draw_atrus done_foreground: ;==================================== ; handle animations ;==================================== ; things only happening when animating lda LOCATION cmp #DNI_MIST_BOOK_OPEN bne nothing_special animate_mist_book: lda DIRECTION cmp #DIRECTION_N bne done_animate_book lda ANIMATE_FRAME cmp #6 bcc mist_book_good ; blt lda #0 sta ANIMATE_FRAME mist_book_good: asl tay lda mist_movie,Y sta INL lda mist_movie+1,Y sta INH lda #24 sta XPOS lda #12 sta YPOS jsr put_sprite_crop lda FRAMEL and #$f bne done_animate_book inc ANIMATE_FRAME done_animate_book: nothing_special: ;==================================== ; draw pointer ;==================================== jsr draw_pointer ;==================================== ; page flip ;==================================== jsr page_flip ;==================================== ; handle keypress/joystick ;==================================== jsr handle_keypress ;==================================== ; inc frame count ;==================================== inc FRAMEL bne room_frame_no_oflo inc FRAMEH room_frame_no_oflo: ;==================================== ; check level over ;==================================== lda LEVEL_OVER bne really_exit jmp game_loop really_exit: jmp end_level ;========================== ; includes ;========================== ; level graphics .include "graphics_dni/dni_graphics.inc" ; puzzles .include "dni_ending.s" ; linking books .include "link_book_mist.s" ; books ; level data .include "leveldata_dni.inc"