; make the room dark if the lights are off ; for use mostly on stoneship dark_translate: ldx #0 dark_translate_loop: lda $c00,X tay lda dark_translate_table,Y sta $c00,X lda $d00,X tay lda dark_translate_table,Y sta $d00,X lda $e00,X tay lda dark_translate_table,Y sta $e00,X lda $f00,X tay lda dark_translate_table,Y sta $f00,X dex bne dark_translate_loop rts ; 0,1,3,4,5,8,9,b,c,d,e,f -> 0 ; 2,6,7,A -> 2 dark_translate_table: ; 0 1 2 3 4 5 6 7 8 9 A B C D E F .byte $00,$00,$02,$00,$00,$00,$02,$02,$00,$00,$02,$00,$00,$00,$00,$00 ; 0 .byte $00,$00,$02,$00,$00,$00,$02,$02,$00,$00,$02,$00,$00,$00,$00,$00 ; 1 .byte $20,$20,$22,$20,$20,$20,$22,$22,$20,$20,$22,$20,$20,$20,$20,$20 ; 2 .byte $00,$00,$02,$00,$00,$00,$02,$02,$00,$00,$02,$00,$00,$00,$00,$00 ; 3 .byte $00,$00,$02,$00,$00,$00,$02,$02,$00,$00,$02,$00,$00,$00,$00,$00 ; 4 .byte $00,$00,$02,$00,$00,$00,$02,$02,$00,$00,$02,$00,$00,$00,$00,$00 ; 5 .byte $20,$20,$22,$20,$20,$20,$22,$22,$20,$20,$22,$20,$20,$20,$20,$20 ; 6 .byte $20,$20,$22,$20,$20,$20,$22,$22,$20,$20,$22,$20,$20,$20,$20,$20 ; 7 .byte $00,$00,$02,$00,$00,$00,$02,$02,$00,$00,$02,$00,$00,$00,$00,$00 ; 8 .byte $00,$00,$02,$00,$00,$00,$02,$02,$00,$00,$02,$00,$00,$00,$00,$00 ; 9 .byte $20,$20,$22,$20,$20,$20,$22,$22,$20,$20,$22,$20,$20,$20,$20,$20 ; A .byte $00,$00,$02,$00,$00,$00,$02,$02,$00,$00,$02,$00,$00,$00,$00,$00 ; B .byte $00,$00,$02,$00,$00,$00,$02,$02,$00,$00,$02,$00,$00,$00,$00,$00 ; C .byte $00,$00,$02,$00,$00,$00,$02,$02,$00,$00,$02,$00,$00,$00,$00,$00 ; D .byte $00,$00,$02,$00,$00,$00,$02,$02,$00,$00,$02,$00,$00,$00,$00,$00 ; E .byte $00,$00,$02,$00,$00,$00,$02,$02,$00,$00,$02,$00,$00,$00,$00,$00 ; F