.include "tfv_zp.inc" ;================================ ; Clear screen and setup graphics ;================================ jsr HOME jsr set_gr_page0 lda #0 sta DISP_PAGE ; Forgot to set initially ; real hardware and AppleWin default ; to different values ;=================================== ; zero out the zero page that we use ;=================================== ; memset() ;=================================== ; Clear top/bottom of page 0 and 1 ;=================================== jsr clear_screens ;========================== ; Do Opening ;========================== jsr opening ;====================== ; show the title screen ;====================== jsr title_screen ;====================== ; get name ;====================== jsr enter_name ;===================== ; Flying ;===================== jsr flying_start ;===================== ; World Map ;===================== jsr world_map ;===================== ; Game Over ;===================== jsr game_over ;===================== ; All finished ;===================== exit: lda #$4 sta BASH lda #$0 sta BASL ; restore to 0x400 (page 0) ; copy to 0x400 (page 0) ; call home jsr HOME ; Return to BASIC? rts ;=============================================== ; External modules ;=============================================== .include "tfv_opener.s" .include "tfv_title.s" .include "tfv_textentry.s" .include "tfv_flying.s" .include "tfv_worldmap.s" .include "tfv_info.s" .include "../asm_routines/gr_fast_clear.s" .include "../asm_routines/gr_hlin.s" .include "../asm_routines/pageflip.s" .include "../asm_routines/gr_setpage.s" .include "../asm_routines/keypress.s" .include "../asm_routines/gr_putsprite.s" .include "../asm_routines/text_print.s" .include "../asm_routines/memset.s" .include "../asm_routines/gr_vlin.s" .include "../asm_routines/gr_copy.s" .include "../asm_routines/gr_unrle.s" .include "../asm_routines/gr_offsets.s" ;=============================================== ; Variables ;=============================================== enter_name_string: .asciiz "PLEASE ENTER A NAME:" name: .byte $0,$0,$0,$0,$0,$0,$0,$0 .include "tfv_sprites.inc" .include "tfv_backgrounds.inc"