; Level 4 (Capital City) .include "enemies.inc" ; at $6000 level4_data: .byte 116 ;MAX_TILE_X = 116 ; 116 wide .byte 20 ;MAX_TILE_Y = 16 ; 20 tall .byte 4 ;START_KEEN_TILEX = 4 .byte 16 ;START_KEEN_TILEY = 16 .byte 0 ;START_TILEMAP_X = 0 .byte 8 ;START_TILEMAP_Y = 8 .byte 8 ;NUM_ENEMIES = 8 .byte 40 ;HARDTOP_TILES = 40 .byte 48 ;ALLHARD_TILES = 48 .align $100 ; at $6100 enemy_data: enemy_data_out: .byte 1, 0, 0, 0, 0, 0, 0, 0 enemy_data_exploding: .byte 0, 0, 0, 0, 0, 0, 0, 0 enemy_data_type: .byte YORP, YORP, YORP, YORP, YORP, YORP,YORP,YORP enemy_data_direction: .byte LEFT, LEFT, LEFT, LEFT, RIGHT, RIGHT,RIGHT,RIGHT enemy_data_tilex: .byte 18, 31, 18, 43, 17, 32, 105, 103 enemy_data_tiley: .byte 3, 3, 7, 7 , 16, 16, 11, 16 enemy_data_x: .byte 0, 0, 0, 0, 0, 0, 0, 0 enemy_data_y: .byte 0, 0, 0, 0, 0, 0, 0, 0 enemy_data_state: .byte 0, 0, 0, 0, 0, 0, 0, 0 enemy_data_count: .byte 8, 8, 8, 8, 8, 8, 8, 8 ; enemy1: yorp @18,3, leftt ; enemy2: yorp @31,3 left ; enemy3: yorp @18,7 left ; enemy4: yorp @43,7 left ; enemy5: yorp @17,16 right ; enemy6: yorp @32,16 right ; enemy7: yorp @105,11 right ; enemy8: yorp @103,16 right ; enemy9: garg @63,16 right ; enemy?: vorticon @97,4 right .align $100 ; at $6200 oracle_message: .byte $FF ; no message .align $100 ; at $6300 level4_data_zx02: .incbin "maps/level4_map.zx02"