; Level 8 (Ice City) .include "enemies.inc" ; at $6000 level8_data: .byte 76 ;MAX_TILE_X .byte 56 ;MAX_TILE_Y .byte 66 ;START_KEEN_TILEX .byte 52 ;START_KEEN_TILEY .byte 55 ;START_TILEMAP_X .byte 43 ;START_TILEMAP_Y .byte 0 ;NUM_ENEMIES .byte 40 ;HARDTOP_TILES .byte 48 ;ALLHARD_TILES .align $100 ; at $6100 enemy_data: .byte $0 ; enemy0: robot @22,5 left ; enemy1: robot @9,5 right ; enemy1: robot @70,22 left ; enemy1: robot @56,52 left ; enemy: butler robot @9,9 right ; enemy: butler robot @23,12 right ; enemy: butler robot @21,24 right ; enemy: butler robot @7,18 left ; enemy: butler robot @6,30 right ; enemy: butler robot @67,44 left ; enemy: butler robot @69,44 left ; enemy?: vorticon @56,13 left ; enemy?: cannon @64,22,left ; enemy?: cannon @55,22,right ; enemy?: cannon @18,47,right ; enemy9: garg @54,35 right ; enemy10: garg @37,42 right .align $100 ; at $6200 oracle_message: .byte $0 .align $100 ; at $6300 level8_data_zx02: .incbin "maps/level8_map.zx02"