;=============================================== ; level data for 1st Orb ;=============================================== locations: .word location0 ; technically in the actual game you can look south/west to slightly ; different backgrounds, but for various reasons we're going to just ; back out when given the chance ; RIVEN_ORB1 -- first orb location0: .byte LOAD_OUTSIDE<<4|RIVEN_OUTSIDE_PLAZA ; north exit .byte $FF ; south exit .byte $FF ; east exit .byte $FF ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word orb_n_zx02 ; north bg .word $0000 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH .byte DIRECTION_N ; special exit .byte 15,23 ; special x .byte 64,118 ; special y .word orb_clicked-1 ; special function