; Riven -- Jungle Island -- Logging area ; by deater (Vince Weaver) ; Zero Page .include "../zp.inc" .include "../hardware.inc" .include "../common_defines.inc" .include "../qload.inc" .include "disk43_defines.inc" riven_logged: ;=================== ; init screen ;=================== ; jsr TEXT ; jsr HOME bit KEYRESET bit SET_GR bit PAGE1 bit HIRES bit FULLGR ;======================== ; set up location ;======================== lda #locations sta LOCATIONS_H lda #0 sta DRAW_PAGE sta LEVEL_OVER lda #0 sta JOYSTICK_ENABLED sta UPDATE_POINTER lda #1 sta CURSOR_VISIBLE lda #20 sta CURSOR_X sta CURSOR_Y ;=================================== ; init ;=================================== ; done in title ; lda #$20 ; sta HGR_PAGE ; jsr hgr_make_tables jsr change_location jsr save_bg_14x14 ; save old bg game_loop: ;=================================== ; draw pointer ;=================================== jsr draw_pointer ;=================================== ; handle keypress/joystick ;=================================== jsr handle_keypress ;=================================== ; increment frame count ;=================================== inc FRAMEL bne frame_no_oflo inc FRAMEH frame_no_oflo: ;==================================== ; check level over ;==================================== lda LEVEL_OVER bne really_exit jmp game_loop really_exit: rts ;================================== ; cart button clicked ;================================== ; TODO: call cart code cart_button_clicked: bit SPEAKER rts ;========================== ; includes ;========================== .include "graphics_logged/logged_graphics.inc" .include "leveldata_logged.inc"