Memory map: $0000-$00ff = zero page $0100-$01ff = stack $0200-$03ff = ??? $0400-$07ff = lo-res page1 $0800-$0bff = lo-res page2 $0c00-$0fff = background image $1000-$1fff = loader $2000-????? = code $9000-$93ff = tiles (1k) $9400-????? = big_tilemap (10k) $BC00-????? = tilemap (1k) 10x16 tiles are 2x4, or 4 bytes each so in theory can have up to 256 of them but if we want data to fit in one page then 64 it the maximum tilemap: tilemap is 256 wide by 40 tall = 10k Tile types: 0..26 transparent tiles 27..31 items 32..39 walkthrough tiles 40..63 hard tiles Status: 0123456789012345678901234567890123456789 **************************************** * KK KK KK KK KK KK * RR YY * * * KK KK KK KK KK KK * RR YY * * * KK KK KK KK KK KK * BB GG * * * KK KK KK KK KK KK * BB GG * * **************************************** * KEENS KEYCARDS PARTS * **************************************** * SCORE * NEXT KEEN * RAYGUN * POGO* * 11223344 * 20000 * 5 * N *