;========================= ; slug creatures ; going left on ground slug1: .byte $4,$4 .byte $aa,$aa,$aa,$aa .byte $aa,$aa,$aa,$aa .byte $aa,$aa,$aa,$aa .byte $0a,$0a,$0a,$0a slug2: .byte $3,$4 .byte $aa,$aa,$aa .byte $aa,$aa,$aa .byte $aa,$aa,$aa .byte $0a,$a0,$0a ;========================= ; slug creatures ; going left on roof slug_ceiling1: .byte $4,$1 .byte $a0,$a0,$a0,$a0 slug_ceiling2: .byte $3,$1 .byte $a0,$0a,$a0 ;=============== ;=============== ; slug on roof ; swings a bit, then falls slug_falling_progression_hi: .byte >slug_falling1 ; 0 .byte >slug_falling2 ; 1 .byte >slug_falling3 ; 2 .byte >slug_falling4 ; 3 .byte >slug_falling5 ; 4 .byte >slug_falling4 ; 5 .byte >slug_falling6 ; 6 .byte >slug_falling12 ; 7 ; falls .byte >slug_falling7 ; 8 .byte >slug_falling8 ; 9 .byte >slug_falling9 ; 10 .byte >slug_falling10 ; 11 .byte >slug_falling7 ; 12 slug_falling_progression_lo: .byte