main: + some sort of switch animation on circuit breakers? + marker switches + ship raise/lower + look at catherine's letter from other side of path + allow opening/grabbing white page octagon_room: + blue book + full text on brothers + books + in tower could have extra window open/closed far backgrounds + turning when looking at hint loses the text mode + final puzzle in fireplace + line drawing on map isn't optimal + should hints be black on white text? General: + Insert floppy #100 joke? + double link noise (once when leave, once when get there?) + adjust grab window on letter + add missing red book step dentist office: + implement ending: + all endings + Fireplace: 8x6 grid MECHE age: + can poke around more stuff in their rooms + reduce size by using flipped-background attribute SELENA age: + optional mockingboard sound for keyboard? + Complicated age with sounds + That whole rediculous underground cart sequence + turn around and look back in tunnel + whole way to tower thing + implement enough to get pages Channelwood: + Implement safe + Implement tree + Implement boiler + Implement water tank + Implement water valves + Implement elevators + Enable linking back to Myst Stoneship age: + Implement floating chest puzzle + Implement compass rose light puzzle + Implement raising/lowering water + Implement spinning generator/battery level + Implement telescope + Hook up the blue room + Animate mist book rising from table Ending: + Turning + Allow looking at green book on shelf + Atrus at end -- hires? + Marker Switches (8):