dos33fsprogs/demos/fire/blinky_blinds.s

114 lines
2.4 KiB
ArmAsm

; Apple ][ Lo-res rasterbars, size-optimized
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
WNDTOP = $22
WNDBTM = $23
CV = $25
BASL = $28
BASH = $29
BAS2L = $2A
BAS2H = $2B
SEEDL = $4E
; Soft Switches
SET_GR = $C050 ; Enable graphics
MIXCLR = $C052 ; Full screen, no text at bottom
LORES = $C056 ; Enable LORES graphics
; Monitor ROM routines. Try to use well-known entry points as
; these did sometimes change with newer models
SCROLL = $FC70
VTAB = $FC22 ; takes row in CV, Result is in BASL:BASH ($28/$29)
VTABZ = $FC24 ; VTABZ variant takes row in Accumulator
raster_demo:
; Set lores graphics
bit SET_GR ; force graphics mode ; 3
; LORES and LOWSCR (lo-res page1)
; are set by the boot rom
bit MIXCLR ; want full-screen graphics w/o mixed ; 3
; text the boot process doesn't set this
; (it doesn't matter in text mode)
; and while IIe and emulators come up clear
; my Apple II+ doesn't
; Set window. This seems to be set properly at boot though
; lda #0
; sta WNDTOP
; lda #24
; sta WNDBTM
reset_scroll:
jsr random8
sta CV
scroll_loop:
jsr SCROLL ; scrolls screen up one row ; 3
;======================================
; re-draw bottom line (row 23) as white
; Y is left at 40 after SCROLL
; also BAS2L:BAS2H is left at $7d0
; this code over-writes $7F8 (the MSLOT screen hole value)
; but this should not matter for this demo
lda CV
and #7
tax
lda <color_progression,X
; lda #$ff ; top/bottom white ; 2
w_loop:
sta (BAS2L),Y ; hline 23 (46+47) ; 2
dey ; 1
bpl w_loop ; 2
;============
; 8
no_change:
dec CV ; 2
bpl reset_scroll ; 2
bmi scroll_loop ; 2
color_progression:
.byte $00 ; 8->0 ; 1000 -> 0000 ; needed
.byte $bb ; 9->11 ; 1001 -> 1011
.byte $00 ; 10->0 ; 1010 -> 0000 ; needed
.byte $aa ; 11->10 ; 1011 -> 1010
.byte $00 ; 12->0 ; 1100 -> 0000 ; don't care
.byte $99 ; 13->9 ; 1101 -> 1001
.byte $00 ; 14->0 ; 1110 -> 0000 ; don't care
.byte $dd ; 15->13 ; 1111 -> 1101
;=============================
; random8
;=============================
; 8-bit 6502 Random Number Generator
; Linear feedback shift register PRNG by White Flame
; http://codebase64.org/doku.php?id=base:small_fast_8-bit_prng
random8:
lda SEEDL ; 2
beq doEor ; 2
asl ; 1
beq noEor ; if the input was $80, skip the EOR ; 2
bcc noEor ; 2
doEor: eor #$1d ; 2
noEor: sta SEEDL ; 2
rts