dos33fsprogs/demos/lovebyte2023/TODO

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deadline: thurs 9 feb 6pm EDT
128B and higher count disk header
categories:
1k old/new
512B bootsector
256 old/high/fantasy
128 old/high/fantasy
64 old/high
32
16 actual
256B game
256B executable graphic
CGA 32x32
Apple II:
16:
hgr/shape_table/weave15
hgr/shape_table/field16
32:
* hgr/transitions/ooze32 32-byte
hgr/shape_table/line32 32-byte interesting pattern
hgr/shape_table/agony17 32-byte interesting pattern
hgr/shape_table/square_wave 33-byte (odd)
64:
* gr/parallax/boxes 62-byte (cool)
hgr/parallax/boxes.s 69-byte (boring)
hgr/shape_table/apple2.s 63-byte apple2 logo (so-so)
128:
hgr/transitions/rectangle 139-byte (??)
gr/parallax/large 111-byte dir-switching parallax
* gr/parallax/par 127-byte parallax scrolling
hgr/parallax/par 139-byte hires-parallax (boring)
hgr/parallax/wierd2 118-byte oddly compelling
hgr/parallax/sier 120-bytes sierpinski parallax
hgr/shape_table/pattern_logo.s 125-bytes (so-so)
* hgr/shape_table/gears.s 138-byte gears (cool, good with music?)
gr/sprite/stars_128.s 133-byte bouncing stars (cool) (heart?)
256
* aiibot/lemm.bas 251-byte (cool) lemming animation
dsr logo both/gears/dsr_bot.s 133-bytes (spinning dsr)
a2 bot both/gears/a2_bot.s 140-bytes (][ with animated bg)
gr/particle/particle_bot 140-byte particle effect
targeting computer
256 -- procedural graphics
planet_lores?
1k -- keep working on budge3d
moon over water effect
TODO: image stuff but raw hex bytes instead of text
ARM/Linux:
ray-marcher textmode
Atari 2600:
parallax scroll?
game?
apple II logo. Maybe with apple ii forever music?