dos33fsprogs/demos/outline2021/demo/zp.inc
Vince Weaver adbd7e2817 outline: demo: support Apple IIc
there were multiple things going wrong here

should probably merge changes back to pt3_lib
2021-05-19 22:25:18 -04:00

213 lines
3.6 KiB
PHP

;; Zero Page
INTRO_LOOPER = $01
INTRO_LOOPL = $02
INTRO_LOOPH = $03
WHICH_LOAD = $05
APPLEII_MODEL = $08
NIBCOUNT = $09 ; lzsa
; Zero page monitor routines addresses
HGR_SHAPE = $1A
WNDLFT = $20
WNDWDTH = $21
WNDTOP = $22
WNDBTM = $23
CH = $24
CV = $25
GBASL = $26
GBASH = $27
BASL = $28
BASH = $29
H2 = $2C
V2 = $2D
MASK = $2E
COLOR_MASK = $2F
COLOR = $30
A5H = $45
XREG = $46
YREG = $47
SEEDL = $4E
SEEDH = $4F
TURNING = $60 ; mode7
ANGLE = $63 ; mode7
SPACEX_I = $6A ; mode7
SPACEX_F = $6B ; mode7
AY_REGISTERS = $70
A_FINE_TONE = $70
A_COARSE_TONE = $71
B_FINE_TONE = $72
B_COARSE_TONE = $73
C_FINE_TONE = $74
C_COARSE_TONE = $75
NOISE = $76
ENABLE = $77
PT3_MIXER_VAL = $77
A_VOLUME = $78
B_VOLUME = $79
C_VOLUME = $7A
ENVELOPE_FINE = $7B
ENVELOPE_COARSE = $7C
ENVELOPE_SHAPE = $7D
PATTERN_L = $7E
PATTERN_H = $7F
ORNAMENT_L = $80
ORNAMENT_H = $81
SAMPLE_L = $82
SAMPLE_H = $83
LOOP = $84
MB_VALUE = $85
MB_ADDR_L = $86
MB_ADDR_H = $87
DONE_PLAYING = $88
DONE_SONG = $89
PT3_TEMP = $8A
OVER_LAND = $8B
NUM1L = $8C ; multiply
NUM1H = $8D
NUM2L = $8E
NUM2H = $8F
RESULT = $90 ; multiply
; 91, 92, 93
SPACEY_I = $94
SPACEY_F = $95
DISTANCE_I = $96
DISTANCE_F = $97
SCREEN_Y = $98
FACTOR_I = $99
FACTOR_F = $9A
DX_I = $9B
DX_F = $9C
DY_I = $9D
DY_F = $9E
CX_I = $9F
CX_F = $A0
CY_I = $A1
CY_F = $A2
SPACEZ_I = $A3
SPACEZ_F = $A4
DRAW_SPLASH = $A5
SPEED = $A6
SPLASH_COUNT = $A7
LOAD_WORLD = $A8
LASTKEY = $A9
KEY_OFFSET = $AA
KEY_COUNT = $AB
SCALE_I = $AC
SCALE_F = $AD
BOULDER_Y = $B0
PHYSICIST_X = $B1
PHYSICIST_Y = $B2
HAVE_GUN = $B3
ON_ELEVATOR = $B4
BEAST_OUT = $B5
BEFORE_SWING = $B6
WHICH_CAVE = $B7
GAME_OVER = $B8
STATE_NO_KEYPRESS = $80
STATE_CROUCHING = $40
STATE_RUNNING = $20
PHYSICIST_STATE = $B9
P_STANDING = $00
P_WALKING = $01
P_RUNNING = $02 | STATE_RUNNING
P_CROUCHING = $03 | STATE_CROUCHING
P_KICKING = $04
P_JUMPING = $05 | STATE_NO_KEYPRESS
P_COLLAPSING = $06 | STATE_NO_KEYPRESS
P_FALLING_SIDEWAYS = $07 | STATE_NO_KEYPRESS
P_SWINGING = $08 | STATE_NO_KEYPRESS
P_ELEVATING_UP = $09
P_ELEVATING_DOWN = $0A
P_SHOOTING = $0B
P_FALLING_DOWN = $0C | STATE_NO_KEYPRESS
P_IMPALED = $0D | STATE_NO_KEYPRESS
P_CROUCH_SHOOTING = $0E | STATE_CROUCHING
P_CROUCH_KICKING = $0F | STATE_CROUCHING
P_DISINTEGRATING = $10 | STATE_NO_KEYPRESS
EARTH_OFFSET = $BA
EQUAKE_PROGRESS = $BB
EXIT_COUNT = $BC
TENTACLE_X = $BD
TENTACLE_GRAB = $BE
TENTACLE_PROGRESS = $BF
GAIT = $C0
MONSTER_AI = $C1
MONSTER_WHICH = $C2
BG_BEAST = $C3
CONSOLE_Y = $C4
BUBBLES_Y = $C5
MONSTER_GRAB = $C6
LEFT_WALK_LIMIT = $C7
LEFT_LIMIT = $C8
RIGHT_WALK_LIMIT= $C9
RIGHT_LIMIT = $CA
XMAX = $CB
FRAME = $CC
FRAMEH = $CD
SHIPY = $E4 ; mode7
HGR_PAGE = $E6
HGR_SCALE = $E7
DISP_PAGE = $ED
DRAW_PAGE = $EE
TINL = $F0
XPOS = $F0 ; shimmer
XX = $F0 ; a2
TINH = $F1
YPOS = $F1 ; shimmer
XHIGH = $F1 ; credits
X0 = $F1 ; a2
YY = $F1 ; plasma
BINL = $F2
DIRECTION = $F2 ; shimmer
Y1 = $F2 ; a2
LOGO_OFFSET = $F2 ; credits
BINH = $F3
REV_COUNT = $F4 ; plasma
SCROLL_COUNT = $F9
TEMP = $FA
DROPL = $FA ; drops
TEMPY = $FB
DROPH = $FB ; drops
INL = $FC
BUF1L = $FC ; drops
CTEMP = $FC ; wires
INH = $FD
BUF1H = $FD ; drops
OUTL = $FE
BUF2L = $FE ; drops
OUTH = $FF
BUF2H = $FF ; drops