dos33fsprogs/demos/second/TODO

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TODO OVERALL
+ See if can squeeze into 64k RAM
DISK I
+BIOS
- if it is, remove other detection code
- fix detection code (AUXMEM?)
+ Intro
- title cards somehow?
- scrolling with page flipping?
- better Sprites / explosion
- better sound sync
+ chessboard
- better falling effect
- moving / bouncing object
have it reverse course?
- tunnel (for real)
- cirles / interference pattern (for real)
scroll off to right at end
+ gorilla
better scroll on
+ leaves
better animation
+ Lens / Rotozoom
- make lens do actual light bending effect
my idea was in the mask have different values tell the drawing
code to offset when loading the background pixels. Probably
not enough time to do that before release
- for rotozoom, wrap around
note, this might mean 32x32
+ Plasma
- do the weird vertical wipe while still running
+ Plasmacube
+ bump up to 16 frames instead of just 8
+ Dot Bounce
- slowly spool them out
- part way through start drawing more
+ Transmission / Spheres
- fix pause on disk load
- switch back to hi-res
+ ocean / voxels
- maybe better scroll off at end
+ polar
- proper "bounce" as it scrolls in
DISK II
-> complete music
+ threed
- finish the whole thing if possible
+ nuts
- better sprite animation of ship
+ credits (thumbnail)
- smoother scroll the text in
maybe skip ever other X to avoid palette shift
properly come in from off screen
use page flipping
+ final credits
- smoother scrolling
wait on vblank?
use page flipping, alternate scrolling by two?
probably doable but don't have time
+ after-credits
RR?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OLD
TODO: timing for each section
BIOS intro
disk:
read 1 bit/4us
Investigate qkumba's Spareboot
https://ia804502.us.archive.org/30/items/SpareChange4amCrack/Spare%20Change%20%284am%20%26%20san%20inc%20crack%29.txt
music:
good ay-3-8910 track from ZX, though missing the rumble of
opening credits. Full thing annoyingly just above 8k
(x compressed) though I've been sticking it in the language card
(16k expansion)
opening space scroll/credits
theoretically possible though horizontal scrolling on an Apple II
is next to impossible to do smoothly.
the spaceships can be done with hires software sprites
explosion?
title card
I think the ii-pix version turned out really nice
though as always highly dithered stuff like this
doesn't compress well (8k down to ?)
chess board transition
probably possible?
transparent polyhedron bouncing
no idea
dot tunnel
something similar probably possible
moire circles
probably not at that framerate
falling block transition
yes
moire lines
probably not
gorilla looking guy
decent dithered version. horizontal slide transition
is harder
fading tv transition
yes possible
leaves with message
leaves look OK. mapping text...?
head
ok in lo-res
bouncing sphere/lens
something can probably be approximated
rotozoom
do have rotozoom code but currently wrapping not implemented,
that really needs to be a power of 2 not 40x48 as current lores
pre-existing fine tune code with complicated fixed point multiply
plasma
never have had much luck with good plasma effect on Apple II
plasma cube
ha
bouncing dot string
hmmmm
trnasmission
should try art. weird pixelated sprite might be possible
3d plasma
urgh
polar bear
OK graphics, vertical bounce effect might be harder
3d town
blah
nuts picture
probably possible
credits
c64:
intro, scrolling OK
they actually managed bouncing polyhedron
they did the particle tunnel
limited sort of circles, I prob have code that does that
tree, they manage the message
lens, rotozoom, plasma
even manage the spinning cube
and the string
their transmission, the sword is black and white
3d plasma is less impressive
bouncing polar bear black+white
3d is more limited/black white