dos33fsprogs/demos/trogdor/hgr_sprite_big_mask.s

103 lines
1.7 KiB
ArmAsm

;===========================================
; hgr draw sprite (only at 14-bit boundaries)
;===========================================
; can handle sprites bigger than a 256 byte page
; flames are 8x142 or so
; SPRITE in INL/INH
; MASK in MASKL/MASKH
; Location at SPRITE_X SPRITE_Y
; xsize, ysize in first two bytes
hgr_draw_sprite_big_mask:
; lda SPRITE_X
ldy #0
lda (INL),Y ; load xsize
clc
adc SPRITE_X
sta big_sprite_width_end_smc+1 ; self modify for end of line
iny ; load ysize
lda (INL),Y
sta big_sprite_ysize_smc+1 ; self modify
; point smc to sprite
lda INL ; 16-bit add
sta big_sprite_smc1+1
lda INH
sta big_sprite_smc1+2
; point to mask
lda MASKL
sta big_sprite_mask_smc1+1
lda MASKH
sta big_sprite_mask_smc1+2
ldx #0 ; X is pointer offset
stx CURRENT_ROW ; actual row
ldx #2
hgr_big_sprite_yloop:
lda CURRENT_ROW ; row
clc
adc SPRITE_Y ; add in cursor_y
; calc GBASL/GBASH
tay ; get output ROW into GBASL/H
lda hposn_low,Y
sta GBASL
lda hposn_high,Y
clc
adc DRAW_PAGE
sta GBASH
ldy SPRITE_X
big_sprite_inner_loop:
lda (GBASL),Y
big_sprite_mask_smc1:
and $f000,X
big_sprite_smc1:
ora $f000,X ; load sprite data
sta (GBASL),Y ; store to screen
inx ; increment sprite offset
; if > 1 page
bne big_sprite_no_page_cross
inc big_sprite_smc1+2
inc big_sprite_mask_smc1+2
big_sprite_no_page_cross:
iny ; increment output position
big_sprite_width_end_smc:
cpy #6 ; see if reached end of row
bne big_sprite_inner_loop ; if not, loop
inc CURRENT_ROW ; row
lda CURRENT_ROW ; row
big_sprite_ysize_smc:
cmp #31 ; see if at end
bne hgr_big_sprite_yloop ; if not, loop
rts