dos33fsprogs/games/keen/level1.s

53 lines
1.2 KiB
ArmAsm

; Level 1 (Border Town)
.include "enemies.inc"
; at $6000
level1_data:
.byte 116 ;MAX_TILE_X = 116 ; 116 wide
.byte 16 ;MAX_TILE_Y = 16 ; 16 tall
.byte 1 ;START_KEEN_TILEX = 1
.byte 13 ;START_KEEN_TILEY = 13
.byte 0 ;START_TILEMAP_X = 0
.byte 5 ;START_TILEMAP_Y = 5
.byte 8 ;NUM_ENEMIES = 8
.byte 40 ;HARDTOP_TILES = 40
.byte 48 ;ALLHARD_TILES = 48
.align $100
; at $6100
enemy_data:
enemy_data_out: .byte 1, 0, 0, 0, 0, 0, 0, 0
enemy_data_exploding: .byte 0, 0, 0, 0, 0, 0, 0, 0
enemy_data_type: .byte YORP, YORP, YORP, YORP, YORP, YORP,YORP,YORP
enemy_data_direction: .byte RIGHT, LEFT, LEFT, LEFT, LEFT, RIGHT,RIGHT,LEFT
enemy_data_tilex: .byte 19, 38, 45, 69, 81, 89, 92, 100
enemy_data_tiley: .byte 13, 4, 4, 13, 4, 4, 13, 10
enemy_data_x: .byte 0, 0, 0, 0, 0, 0, 0, 0
enemy_data_y: .byte 0, 0, 0, 0, 0, 0, 0, 0
enemy_data_state: .byte 0, 0, 0, 0, 0, 0, 0, 0
enemy_data_count: .byte 8, 8, 8, 8, 8, 8, 8, 8
.align $100
; at $6200
oracle_message:
.byte $FF ; no message
.align $100
; at $6300
level1_data_zx02:
.incbin "maps/level1_map.zx02"