dos33fsprogs/games/keen/level8.s

64 lines
1012 B
ArmAsm

; Level 8 (Ice City)
.include "enemies.inc"
; at $6000
level8_data:
.byte 76 ;MAX_TILE_X
.byte 56 ;MAX_TILE_Y
.byte 66 ;START_KEEN_TILEX
.byte 52 ;START_KEEN_TILEY
.byte 55 ;START_TILEMAP_X
.byte 43 ;START_TILEMAP_Y
.byte 0 ;NUM_ENEMIES
.byte 40 ;HARDTOP_TILES
.byte 48 ;ALLHARD_TILES
.align $100
; at $6100
enemy_data:
.byte $0
; enemy0: robot @22,5 left
; enemy1: robot @9,5 right
; enemy1: robot @70,22 left
; enemy1: robot @56,52 left
; enemy: butler robot @9,9 right
; enemy: butler robot @23,12 right
; enemy: butler robot @21,24 right
; enemy: butler robot @7,18 left
; enemy: butler robot @6,30 right
; enemy: butler robot @67,44 left
; enemy: butler robot @69,44 left
; enemy?: vorticon @56,13 left
; enemy?: cannon @64,22,left
; enemy?: cannon @55,22,right
; enemy?: cannon @18,47,right
; enemy9: garg @54,35 right
; enemy10: garg @37,42 right
.align $100
; at $6200
oracle_message:
.byte $0
.align $100
; at $6300
level8_data_zx02:
.incbin "maps/level8_map.zx02"