dos33fsprogs/games/lemm/load_music.s

51 lines
852 B
ArmAsm

load_music:
lda LOAD_NEXT_CHUNK ; see if we need to load next chunk
beq no_load_chunk ; outside IRQ to avoid glitch in music
jsr load_song_chunk
lda #0 ; reset
sta LOAD_NEXT_CHUNK
no_load_chunk:
rts
;========================
; load song chunk
; CURRENT_CHUNK is which one, 0..N
; CHUNK_DEST is $D0 or $E8
load_song_chunk:
ldx CURRENT_CHUNK
chunk_l_smc:
lda $DDDD,X
sta getsrc_smc+1 ; LZSA_SRC_LO
chunk_h_smc:
lda $DDDD,X
sta getsrc_smc+2 ; LZSA_SRC_HI
bne load_song_chunk_good
; $00 in chunk table means we are off the end, so wrap
; lda #$00
sta CURRENT_CHUNK ; reset chunk to 0
beq load_song_chunk ; try again
load_song_chunk_good:
lda CHUNK_NEXT_LOAD ; decompress to $D0 or $E8
jsr decompress_lzsa2_fast
lda CHUNK_NEXT_LOAD ; point to next location
eor #$38
sta CHUNK_NEXT_LOAD
rts