dos33fsprogs/games/mist_hgr/hgr_14x14_sprite.s

178 lines
1.9 KiB
ArmAsm

;======================
; hgr 14x14 draw sprite
;======================
; SPRITE in INL/INH
; Location at CURSOR_X CURSOR_Y
; left sprite AT INL/INH
; right sprite at INL/INH + 14
; left mask at INL/INH + 28
; right mask at INL/INH + 42
hgr_draw_sprite_14x14:
; set up pointers
lda INL
sta hds_smc1+1
lda INH
sta hds_smc1+2
clc
lda INL
adc #14
sta hds_smc2+1
lda INH
adc #0
sta hds_smc2+2
clc
lda INL
adc #28
sta hds_smc3+1
lda INH
adc #0
sta hds_smc3+2
clc
lda INL
adc #42
sta hds_smc4+1
lda INH
adc #0
sta hds_smc4+2
ldx #0
hgr_14x14_sprite_yloop:
txa
pha
clc
adc CURSOR_Y
ldx #0
ldy #0
; calc GBASL/GBASH
jsr HPOSN ; (Y,X),(A) (values stored in HGRX,XH,Y)
pla
tax
ldy CURSOR_X
lda (GBASL),Y
hds_smc3:
and point_mask_l,X
hds_smc1:
ora point_sprite_l,X
sta (GBASL),Y
iny
lda (GBASL),Y
hds_smc4:
and point_mask_r,X
hds_smc2:
ora point_sprite_r,X
sta (GBASL),Y
inx
cpx #14
bne hgr_14x14_sprite_yloop
rts
;======================
; save bg 14x14
;======================
save_bg_14x14:
ldx #0
save_yloop:
txa
pha
clc
adc CURSOR_Y
ldx #0
ldy #0
; calc GBASL/GBASH
jsr HPOSN ; (Y,X),(A) (values stored in HGRX,XH,Y)
pla
tax
ldy CURSOR_X
lda (GBASL),Y
sta save_left_14x14,X
iny
lda (GBASL),Y
sta save_right_14x14,X
inx
cpx #14
bne save_yloop
rts
;======================
; restore bg 14x14
;======================
restore_bg_14x14:
ldx #0
restore_yloop:
txa
pha
clc
adc CURSOR_Y
ldx #0
ldy #0
; calc GBASL/GBASH
jsr HPOSN ; (Y,X),(A) (values stored in HGRX,XH,Y)
pla
tax
ldy CURSOR_X
lda save_left_14x14,X
sta (GBASL),Y
iny
lda save_right_14x14,X
sta (GBASL),Y
inx
cpx #14
bne restore_yloop
rts
;====================
; save area
;====================
save_right_14x14:
.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
save_left_14x14:
.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00