dos33fsprogs/games/mist_hgr/leveldata_mist.inc

794 lines
22 KiB
PHP

;===============================================
; level data for Mist Island level
;===============================================
locations:
.word location0, location1, location2, location3
.word location4, location5, location6, location7
.word location8, location9, location10,location11
.word location12,location13,location14,location15
.word location16,location17,location18,location19
.word location20,location21,location22,location23
.word location24,location25,location26,location27
.word location28,location29,location30,location31
.word location32,location33,location34,location35
.word location36,location37,location38,location39
; MIST_ARRIVAL_DOCK -- dock
location0:
.byte MIST_DOCK_SWITCH ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MIST_VIEWER_DOOR ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word dock_n_lzsa ; north bg
.word dock_s_lzsa ; south bg
.word dock_e_lzsa ; east bg
.word dock_w_lzsa ; west bg
.byte BG_EAST|BG_NORTH|BG_SOUTH|BG_WEST ; all bgs
.byte DIRECTION_E ; special exit
.byte 9,29 ; special x
.byte 2,46 ; special y
.word enter_stoneyship-1 ; special function
; MIST_DOCK_SWITCH -- by dock switch
location1:
.byte MIST_DOCK_STEPS ; north exit
.byte MIST_ARRIVAL_DOCK ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_W ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word dock_switch_n_lzsa ; north bg
.word dock_switch_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte DIRECTION_N ; special exit
.byte 23,30 ; special x
.byte 25,44 ; special y
.word click_switch_dock-1 ; special function
; MIST_DOCK_STEPS -- dock steps
location2:
.byte MIST_GEAR ; north exit
.byte $ff ; south exit
.byte MIST_DOCK_SWITCH ; east exit
.byte MIST_ABOVE_DOCK ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_S ; east exit_dir
.byte DIRECTION_S ; west exit_dir
.word gear_base_n_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word dock_steps_w_lzsa ; west bg
.byte BG_WEST|BG_NORTH
.byte $ff ; special exit
; MIST_ABOVE_DOCK -- above dock path
location3:
.byte MIST_GEAR_BASE ; north exit
.byte MIST_BASE_STEPS ; south exit
.byte MIST_DOCK_SWITCH ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_S ; east exit_dir
.byte $ff ; west exit_dir
.word above_dock_n_lzsa ; north bg
.word above_dock_s_lzsa ; south bg
.word above_dock_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_SOUTH|BG_NORTH|BG_EAST
.byte $ff ; special exit
; MIST_BASE_STEPS -- base of steps
location4:
.byte MIST_ABOVE_DOCK ; north exit
.byte MIST_STEPS_1ST_LANDING ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_W ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word step_base_n_lzsa ; north bg
.word step_base_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH|BG_NORTH
.byte $ff ; special exit
; MIST_STEPS_1ST_LANDING -- steps 1st landing
location5:
.byte MIST_ABOVE_DOCK ; north exit
.byte $ff ; south exit
.byte MIST_BASE_STEPS ; east exit
.byte MIST_STEPS_2ND_LANDING ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_N ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word step_base_n_lzsa ; north bg
.word $0000 ; south bg
.word step_land1_e_lzsa ; east bg
.word step_land1_w_lzsa ; west bg
.byte BG_WEST | BG_EAST | BG_NORTH
.byte $ff ; special exit
; MIST_STEPS_2ND_LANDING -- steps 2nd landing
location6:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MIST_STEPS_1ST_LANDING ; east exit
.byte MIST_STEPS_DENTIST ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word step_land2_e_lzsa ; east bg
.word step_land2_w_lzsa ; west bg
.byte BG_WEST | BG_EAST
.byte DIRECTION_W ; special exit (letter)
.byte 27,32 ; special x
.byte 36,45 ; special y
.word read_letter-1
; MIST_STEPS_DENTIST -- steps outside dentist chair branch
location7:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MIST_STEPS_2ND_LANDING ; east exit
.byte MIST_STEPS_4TH_LANDING ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word step_dentist_n_lzsa ; north bg
.word $0000 ; south bg
.word step_dentist_e_lzsa ; east bg
.word step_dentist_w_lzsa ; west bg
.byte BG_EAST|BG_WEST|BG_NORTH
.byte DIRECTION_N ; special exit
.byte 10,30 ; special x
.byte 0,46 ; special y
.word goto_dentist-1
; MIST_STEPS_4TH_LANDING -- steps one more time up
location8:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MIST_STEPS_DENTIST ; east exit
.byte MIST_OUTSIDE_TEMPLE ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word step_land3_e_lzsa ; east bg
.word step_land3_w_lzsa ; west bg
.byte BG_WEST | BG_EAST ; west and eastl
.byte DIRECTION_E ; special exit
.byte 0,16 ; special x
.byte 0,32 ; special y
.word goto_dentist_steps-1
; MIST_OUTSIDE_TEMPLE -- at the top outside temple
location9:
.byte $ff ; north exit
.byte MIST_POOL ; south exit
.byte MIST_STEPS_4TH_LANDING ; east exit
.byte MIST_ROCKET_PATH_PAD ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_N|DIRECTION_ONLY_POINT ; west exit_dir
.word step_top_n_lzsa ; north bg
.word step_top_s_lzsa ; south bg
.word step_top_e_lzsa ; east bg
.word step_top_w_lzsa ; west bg
.byte BG_EAST|BG_WEST|BG_NORTH|BG_SOUTH ; all dirs
.byte DIRECTION_N ; special exit
.byte 10,30 ; special x
.byte 0,46 ; special y
.word enter_octagon-1
; MIST_POOL -- pool
location10:
.byte MIST_OUTSIDE_TEMPLE ; north exit
.byte MIST_TREE_CORRIDOR_1 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word pool_n_lzsa ; north bg
.word pool_s_lzsa ; south bg
.word pool_e_lzsa ; east bg
.word pool_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte DIRECTION_E|DIRECTION_W ; special exit
.byte 2,38 ; special x
.byte 10,32 ; special y
.word pool_pillars-1
; MIST_CLOCK -- clock
location11:
.byte MIST_TREE_CORRIDOR_5 ; north exit
.byte MIST_CLOCK_PUZZLE ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word clock_n_lzsa ; north bg
.word clock_s_lzsa ; south bg
.word clock_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_SOUTH|BG_EAST|BG_NORTH
.byte DIRECTION_E ; special exit
.byte 5,30 ; special x
.byte 2,46 ; special y
.word enter_channel_clock-1 ; special function
; MIST_SPACESHIP_FAR -- spaceship far
location12:
.byte MIST_SPACESHIP_SWITCH ; north exit
.byte $ff ; south exit
.byte MIST_ROCKET_PATH_PAD ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word spaceship_far_n_lzsa ; north bg
.word $0000 ; south bg
.word spaceship_far_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_EAST
.byte $ff ; special exit
; MIST_TREE_CORRIDOR_2 -- tree corridor #2
location13:
.byte MIST_TREE_CORRIDOR_1 ; north exit
.byte MIST_TREE_CORRIDOR_4 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N|DIRECTION_ONLY_POINT ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word tree2_n_lzsa ; north bg
.word tree2_s_lzsa ; south bg
.word tree2_e_lzsa ; east bg
.word tree2_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte DIRECTION_E|DIRECTION_W|DIRECTION_N
.byte 6,33 ; special x
.byte 10,38 ; special y
.word tree2_pillars-1
; MIST_TREE_CORRIDOR_5 -- tree corridor #5
location14:
.byte MIST_TREE_CORRIDOR_4 ; north exit
.byte MIST_CLOCK ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word tree5_n_lzsa ; north bg
.word tree5_s_lzsa ; south bg
.word tree5_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_NORTH | BG_EAST | BG_SOUTH
.byte DIRECTION_E ; special exit
.byte 9,29 ; special x
.byte 2,46 ; special y
.word enter_channel_main-1 ; special function
; MIST_GEAR -- gear
location15:
.byte $ff ; north exit
.byte MIST_ABOVE_DOCK ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_E ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word gear_n_lzsa ; north bg
.word gear_s_lzsa ; south bg
.word $0000 ; east bg
.word gear_w_lzsa ; west bg
.byte BG_NORTH | BG_SOUTH | BG_WEST
.byte DIRECTION_N ; special exit
.byte 4,10 ; special x
.byte 28,35 ; special y
.word click_switch_gear-1 ; special function
; MIST_GEAR_BASE -- gear base
location16:
.byte MIST_GEAR ; north exit
.byte MIST_BASE_STEPS ; south exit
.byte MIST_DOCK_SWITCH ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_S ; east exit_dir
.byte $ff ; west exit_dir
.word gear_base_n_lzsa ; north bg
.word above_dock_s_lzsa ; south bg
.word above_dock_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_NORTH | BG_EAST | BG_SOUTH
.byte $ff ; special exit
; MIST_CAT_LETTER -- catherine letter
location17:
.byte MIST_STEPS_2ND_LANDING ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_W ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word cat_letter_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte $ff ; special exit
; MIST_SPACESHIP_SWITCH -- spaceship switch
location18:
.byte MIST_ROCKET_CLOSE ; north exit
.byte MIST_SPACESHIP_FAR ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_E ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word spaceship_switch_n_lzsa ; north bg
.word spaceship_switch_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte DIRECTION_N ; special exit
.byte 22,27 ; special x
.byte 20,28 ; special y
.word click_switch_spaceship-1 ; special function
; MIST_TREE_CORRIDOR_4 -- tree corridor4 (with generator switch)
location19:
.byte MIST_TREE_CORRIDOR_2 ; north exit
.byte MIST_TREE_CORRIDOR_5 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word tree4_n_lzsa ; north bg
.word tree4_s_lzsa ; south bg
.word tree4_e_lzsa ; east bg
.word tree4_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_WEST|BG_EAST
.byte DIRECTION_W ; special exit
.byte 6,34 ; special x
.byte 0,46 ; special y
.word go_to_generator-1 ; special function
; MIST_TREE_CORRIDOR_1
location20:
.byte MIST_POOL ; north exit
.byte MIST_TREE_CORRIDOR_2 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word tree1_n_lzsa ; north bg
.word tree1_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit
; MIST_CLOCK_PUZZLE -- clock puzzle
location21:
.byte MIST_TREE_CORRIDOR_5 ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word clock_n_lzsa ; north bg
.word clock_puzzle_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH|BG_NORTH
.byte DIRECTION_S ; special exit
.byte 12,30 ; special x
.byte 38,48 ; special y
.word clock_puzzle-1 ; special function
; MIST_CLOCK_ISLAND -- clock island
location22:
.byte MIST_CLOCK ; north exit
.byte MIST_CLOCK_INSIDE ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word clock_island_n_lzsa ; north bg
.word clock_island_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH|BG_NORTH
.byte DIRECTION_S ; special exit
.byte 3,9 ; special x
.byte 26,36 ; special y
.word click_switch_clock-1 ; special function
; MYST_CLOCK_INSIDE -- clock inside
location23:
.byte MIST_CLOCK_ISLAND ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word clock_inside_n_lzsa ; north bg
.word clock_inside_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH|BG_NORTH
.byte DIRECTION_S ; special exit
.byte 12,30 ; special x
.byte 8,32 ; special y
.word clock_inside_puzzle-1 ; special function
; MIST_OPEN_GEAR -- open_gear (?)
location24:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MIST_GEAR ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_N ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word gear_open_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte DIRECTION_E ; special exit
.byte 17,23 ; special x
.byte 14,24 ; special y
.word go_to_meche-1 ; special function
; MIST_ROCKET_PATH_PAD -- pad on way to rocket
location25:
.byte MIST_SPACESHIP_PATH ; north exit
.byte $ff ; south exit
.byte MIST_OUTSIDE_TEMPLE ; east exit
.byte $ff ; west exit
.byte DIRECTION_W ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word pad_n_lzsa ; north bg
.word $0000 ; south bg
.word pad_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_NORTH | BG_EAST
.byte DIRECTION_N
.byte 0,20 ; special x
.byte 0,48 ; special y
.word pad_special-1 ; special function
; MIST_ROCKET_CLOSE -- rocket close in
location26:
.byte MIST_SPACESHIP_SWITCH ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word spaceship_door_n_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte DIRECTION_N ; special exit
.byte 15,25 ; special x
.byte 8,46 ; special y
.word open_ss_door-1 ; special function
; MIST_TOWER2_PATH -- tower2 path
location27:
.byte MIST_TOWER2_BASE ; north exit
.byte $ff ; south exit
.byte MIST_ROCKET_PATH_PAD ; east exit
.byte $ff ; west exit
.byte DIRECTION_W|DIRECTION_ONLY_POINT ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word tower2_path_n_lzsa ; north bg
.word $0000 ; south bg
.word tower2_path_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_EAST
.byte $ff
; MIST_TOWER2_BASE -- tower2 base
location28:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MIST_TOWER2_PATH ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_N ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word tower2_base_w_lzsa ; west bg
.byte BG_WEST
.byte DIRECTION_W ; special exit
.byte 13,27 ; special x
.byte 0,46 ; special y
.word leave_tower2-1 ; special function
; MIST_TOWER2_TOP -- tower2 top
location29:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MIST_TOWER2_BASE ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W|DIRECTION_ONLY_POINT ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word tower2_top_w_lzsa ; west bg
.byte BG_WEST
.byte DIRECTION_W ; special exit
.byte 17,22 ; special x
.byte 10,18 ; special y
.word circuit_breaker-1 ; special function
; MIST_VIEWER_DOOR -- viewer door
location30:
.byte MIST_DOCK_SWITCH ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word dock_n_lzsa ; north bg
.word dock_s_lzsa ; south bg
.word dock_e_lzsa ; east bg
.word dock_w_open_lzsa ; west bg
.byte BG_EAST|BG_NORTH|BG_SOUTH|BG_WEST ; all bgs
.byte DIRECTION_W ; special exit
.byte 9,29 ; special x
.byte 2,46 ; special y
.word enter_viewer-1 ; special function
; MIST_PILLAR_EYE -- pillar with eye
location31:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MIST_POOL ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word pillar_eye_lzsa ; west bg
.byte BG_WEST
.byte DIRECTION_W ; special exit
.byte 14,27 ; special x
.byte 12,30 ; special y
.word touch_pillar-1 ; special function
; MIST_PILLAR_SNAKE -- pillar with snake
location32:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MIST_POOL ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word pillar_snake_lzsa ; west bg
.byte BG_WEST
.byte DIRECTION_W ; special exit
.byte 14,27 ; special x
.byte 12,30 ; special y
.word touch_pillar-1 ; special function
; MIST_PILLAR_BUG -- pillar with bug
location33:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MIST_TREE_CORRIDOR_2 ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word pillar_bug_lzsa ; west bg
.byte BG_WEST
.byte DIRECTION_W ; special exit
.byte 14,27 ; special x
.byte 12,30 ; special y
.word touch_pillar-1 ; special function
; MIST_PILLAR_ANCHOR -- pillar with anchor
location34:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MIST_TREE_CORRIDOR_2 ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word pillar_anchor_lzsa ; west bg
.byte BG_WEST
.byte DIRECTION_W ; special exit
.byte 14,27 ; special x
.byte 12,30 ; special y
.word touch_pillar-1 ; special function
; MIST_PILLAR_ARROW -- pillar with arrow
location35:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MIST_TREE_CORRIDOR_2 ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word pillar_arrow_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte DIRECTION_E ; special exit
.byte 14,27 ; special x
.byte 12,30 ; special y
.word touch_pillar-1 ; special function
; MIST_PILLAR_LEAF -- pillar with leaf
location36:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MIST_TREE_CORRIDOR_2 ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word pillar_leaf_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte DIRECTION_E ; special exit
.byte 14,27 ; special x
.byte 12,30 ; special y
.word touch_pillar-1 ; special function
; MIST_PILLAR_CROSS -- pillar with cross
location37:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MIST_POOL ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word pillar_cross_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte DIRECTION_E ; special exit
.byte 14,27 ; special x
.byte 12,30 ; special y
.word touch_pillar-1 ; special function
; MIST_PILLAR_EMU -- pillar with emu
location38:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MIST_POOL ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word pillar_emu_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte DIRECTION_E ; special exit
.byte 14,27 ; special x
.byte 12,30 ; special y
.word touch_pillar-1 ; special function
; there is a corresponding east background
; but we are out of room
; MIST_SPACESHIP_PATH -- spaceship path
location39:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MIST_SPACESHIP_FAR ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_N ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word spaceship_path_w_lzsa ; west bg
.byte BG_WEST
.byte $ff ; special exit