dos33fsprogs/games/mist_hgr/vgi_lines.s

96 lines
1.2 KiB
ArmAsm

; VGI Lines
;========================
; VGI point
;========================
vgi_point:
jsr vgi_point_common
jmp vgi_loop
;========================
; VGI point common
;========================
VGI_PCOLOR = P0 ; if high bit set, then PX=PX+256
VGI_PX = P1
VGI_PY = P2
vgi_point_common:
ldy #0
lda VGI_PCOLOR
bpl vgi_point_color
iny
vgi_point_color:
and #$7f
tax
lda COLORTBL,X
sta HGR_COLOR
ldx VGI_PX
lda VGI_PY
jsr HPLOT0 ; plot at (Y,X), (A)
rts
;========================
; VGI line to
;========================
VGI_LX = P0
VGI_LY = P1
vgi_lineto:
ldx #0
ldy VGI_LY
lda VGI_LX
jsr HGLIN ; line to (X,A),(Y)
jmp vgi_loop
;========================
; VGI LINE
;========================
; VGI_LX = P0
; VGI_LY = P1
VGI_LX2 = P3
VGI_LY2 = P4
vgi_line:
jsr vgi_point_common
ldx #0
ldy VGI_LY2
lda VGI_LX2
jsr HGLIN ; line to (X,A),(Y)
jmp vgi_loop
;========================
; VGI LINE FAR
;========================
; assume second x-coord is > 256
; VGI_LX = P0
; VGI_LY = P1
; VGI_LX2 = P3
; VGI_LY2 = P4
vgi_line_far:
jsr vgi_point_common
ldx #1
ldy VGI_LY2
lda VGI_LX2
jsr HGLIN ; line to (X,A),(Y)
jmp vgi_loop