dos33fsprogs/games/monkey/guy.brush

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guybrush_sprites:
.word guybrush_down1_sprite,guybrush_down2_sprite
.word guybrush_left1_sprite,guybrush_left2_sprite
.word guybrush_up1_sprite,guybrush_up2_sprite
.word guybrush_right1_sprite,guybrush_right2_sprite
guybrush_up1_sprite:
.byte 3,7
.byte $dA,$dA,$dA
.byte $dd,$8d,$dd
.byte $fA,$fb,$fA
.byte $bf,$00,$bf
.byte $Ab,$00,$0b
.byte $f0,$AA,$f0
.byte $0f,$AA,$A0
guybrush_up2_sprite:
.byte 3,7
.byte $dA,$dA,$dA
.byte $dd,$8d,$dd
.byte $fA,$fb,$fA
.byte $bf,$00,$bf
.byte $0b,$00,$Ab
.byte $f0,$AA,$f0
.byte $A0,$AA,$0f
guybrush_down1_sprite:
.byte 3,7
.byte $dA,$dA,$dA
.byte $dd,$bb,$dd
.byte $fA,$6b,$fA
.byte $bf,$0f,$bf
.byte $Ab,$00,$0b
.byte $f0,$AA,$f0
.byte $0f,$AA,$A0
guybrush_down2_sprite:
.byte 3,7
.byte $dA,$dA,$dA
.byte $dd,$bb,$dd
.byte $fA,$6b,$fA
.byte $bf,$0f,$bf
.byte $0b,$00,$Ab
.byte $f0,$AA,$f0
.byte $A0,$AA,$0f
guybrush_right1_sprite:
.byte 3,7
.byte $AA,$dA,$dA
.byte $AA,$dd,$bb
.byte $Ad,$fA,$fb
.byte $AA,$bf,$0f
.byte $AA,$0b,$00
.byte $AA,$f0,$ff
.byte $AA,$0f,$A0
guybrush_right2_sprite:
.byte 3,7
.byte $AA,$dA,$dA
.byte $AA,$dd,$bb
.byte $Ad,$fA,$fb
.byte $AA,$bf,$0f
.byte $AA,$00,$0b
.byte $AA,$ff,$f0
.byte $AA,$A0,$0f
guybrush_left1_sprite:
.byte 3,7
.byte $dA,$dA,$AA
.byte $bb,$dd,$AA
.byte $fb,$fA,$Ad
.byte $0f,$bf,$AA
.byte $00,$0b,$AA
.byte $ff,$f0,$AA
.byte $A0,$0f,$AA
guybrush_left2_sprite:
.byte 3,7
.byte $dA,$dA,$AA
.byte $bb,$dd,$AA
.byte $fb,$fA,$Ad
.byte $0f,$bf,$AA
.byte $0b,$00,$AA
.byte $f0,$ff,$AA
.byte $0f,$A0,$AA
guybrush_med_sprites:
.word guybrush_med_down_sprite
.word guybrush_med_left_sprite
.word guybrush_med_up_sprite
.word guybrush_med_right_sprite
guybrush_med_up_sprite:
.byte 2,4
.byte $dd,$dd
.byte $fd,$fd
.byte $00,$00
.byte $0f,$0f
guybrush_med_down_sprite:
.byte 2,4
.byte $bd,$bd
.byte $fb,$fb
.byte $00,$00
.byte $0f,$0f
guybrush_med_right_sprite:
.byte 2,4
.byte $AA,$bd
.byte $Ad,$fb
.byte $AA,$00
.byte $AA,$0f
guybrush_med_left_sprite:
.byte 2,4
.byte $bd,$AA
.byte $fb,$Ad
.byte $00,$AA
.byte $0f,$AA
;=====
guybrush_small_sprite:
.byte 1,2
.byte $fd
.byte $0f
;=====
guybrush_tiny_sprite:
.byte 1,1
.byte $ff